Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
19 |
Given advanced training in a specialist field |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
24 |
Given advanced training in a specialist field |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
30 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Make an unexpected connection outside Squire Chapman's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
Embroiled in legal trouble. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Bankrupted by a rival. Gain the other trader as a Rival. |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
44 |
Squire Chapman's ship or starport is destroyed by criminals. Gain them as an Enemy. |
8 |
44 |
Became a Scout (Surveyor). |
8 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
9 |
48 |
Attempted to change assignments. |
9 |
48 |
Switched to Scout (Explorer) with previous rank. |
9 |
52 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
52 |
Failed to qualify for Merchant Academy. |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
55 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
11 |
58 |
Squire Chapman refused an offer of inducements to betray Squire Chapman's faith. Gain 4 enemies. |
12 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
59 |
Continued as Believer (Mainstream Believer). |
12 |
63 |
Gained a contact. |
12 |
63 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
13 |
63 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Continued as Believer (Mainstream Believer). |
13 |
66 |
Squire Chapman retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
67 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
14 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |