Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Merchant Academy. |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Spend time with an alien race. Gain a contact. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
26 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Failed to qualify for Ground Assault (Marine). |
3 |
26 |
Switched to Drifter (Barbarian). |
3 |
27 |
Stewart McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
30 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
30 |
Continued as Drifter (Barbarian). |
4 |
33 |
Stewart McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
33 |
Became a Rogue (Pirate) with the new title Lackey. |
5 |
37 |
A police detective or rival criminal forces Stewart McDonaugh to flee and vows to hunt Stewart McDonaugh down. Gain an Enemy. |
6 |
37 |
Became a Scout (Courier). |
6 |
40 |
Stewart McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stewart McDonaugh fail to help. Gain an Enemy. |
6 |
40 |
Psychologically damaged by Stewart McDonaugh's time in the scouts. |
7 |
41 |
Attempted to change assignments. |
7 |
41 |
Switched to Scout (Surveyor) with previous rank. |
7 |
44 |
Stewart McDonaugh's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stewart McDonaugh fail to help. Gain an Enemy. |
7 |
44 |
Stewart McDonaugh inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
8 |
45 |
Continued as Scout (Surveyor). |
8 |
49 |
Stewart McDonaugh's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
8 |
49 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
9 |
49 |
Returned to Drifter (Wanderer). |
9 |
52 |
Betrayed by a friend. One of Stewart McDonaugh's Contacts or Allies betrays Stewart McDonaugh, ending Stewart McDonaugh's career. That Contact or Ally becomes a Rival or Enemy. |
10 |
52 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
55 |
Stewart McDonaugh is caught in the periphery of a scandal. |
10 |
55 |
Demoted to Believer (Holy Warrior) rank -1. |
11 |
56 |
Voluntarily left Holy Warrior |
11 |
56 |
Returned to Drifter (Barbarian). |
11 |
60 |
Severely injured. Owe 10,000 for medical bills. |
12 |
60 |
Entered Merchant Academy with the Business curriculum. |
12 |
63 |
Suffered a deep tragedy. |
12 |
64 |
Dropped out of the merchant academy. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Retired at age 64. |
13 |
64 |
Continued as Drifter (Barbarian). |
13 |
66 |
Stewart McDonaugh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
14 |
66 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
66 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
67 |
A notable academic consults with Stewart McDonaugh about a publication or documentary he is working on. Gain a Contact in academia. |
15 |
70 |
Aging Crisis. Owe 30,000 for medical bills. |