Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
21 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
25 |
Smuggle illegal items onto a planet. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
31 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Merchant (Free Trader) rank 2. |
5 |
33 |
Continued as Merchant (Free Trader). |
5 |
37 |
A new romantic starts. Gain an Ally. |
5 |
37 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
6 |
37 |
Continued as Merchant (Free Trader). |
6 |
38 |
Risk Te-ta-Obob's fortune on a possibility lucrative deal and win. |
6 |
41 |
Promoted to Merchant (Free Trader) rank 4. |
7 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
7 |
41 |
Retired at age 41. |
7 |
41 |
Continued as Merchant (Free Trader). |
7 |
44 |
A sudden war destroys Te-ta-Obob's trade routes and contacts, forcing Te-ta-Obob to flee that region of space. |
7 |
44 |
Gain rebels as Enemy |
8 |
44 |
Retired. |
8 |
48 |
Good fortune. |
9 |
48 |
Aging Crisis. Owe 20,000 for medical bills. |
9 |
49 |
Gained a contact. |
10 |
52 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
55 |
Gained a contact. |
11 |
56 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
59 |
Moved to a new world. |
12 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
65 |
Good fortune. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |