Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
22 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Failed to qualify for Cavalry (Army). |
2 |
27 |
Submitted to the draft. |
2 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
2 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
31 |
Continued as Merchant (Merchant Marine). |
3 |
34 |
A good deal ensures Thad Askew is living the high life for a few years. |
3 |
35 |
Forced to muster out. |
4 |
35 |
Failed to qualify for Artist (Entertainer). |
4 |
35 |
Became a Drifter (Barbarian). |
4 |
37 |
Suffer from a life-threatening illness. |
5 |
37 |
Failed to qualify for Pirate (Rogue). |
5 |
37 |
Switched to Drifter (Wanderer). |
5 |
40 |
Attacked by enemies and injured. |
5 |
40 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
5 |
40 |
Gain Enemy if Thad Askew don't already have one. |
5 |
41 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
41 |
Continued as Drifter (Wanderer). |
7 |
45 |
Continued as Drifter (Wanderer). |
7 |
47 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
8 |
49 |
Continued as Drifter (Wanderer). |
8 |
52 |
Attempted a risky adventure and was sent to prison. |
8 |
53 |
Forced to muster out. |
9 |
53 |
Became a Prisoner (Thug). |
9 |
56 |
Assigned to difficult or backbreaking labour. |
10 |
57 |
Continued as Prisoner (Thug). |
10 |
58 |
Vocational Training. |
10 |
61 |
Promoted to Prisoner (Thug) rank 1. |
11 |
61 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
61 |
Retired at age 61. |
11 |
61 |
Switched to Prisoner (Inmate) with previous rank. |
11 |
63 |
The warden takes an interest in Thad Askew's case. |
11 |
65 |
Promoted to Prisoner (Inmate) rank 2. |
11 |
65 |
Paroled from prison. |
12 |
65 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
65 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
12 |
69 |
Thad Askew secretly provide religious rites for a dying leader or noble, although they do not share Thad Askew's faith. Gain an Ally in the family and a Rival who disagrees with Thad Askew's choice. |
13 |
69 |
Aging Crisis. Owe 10,000 for medical bills. |