Retired Scout Theo Edye  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 70 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 10 (1) 1 (-2)1115A1
Materialistic
 
Skills
Admin 0
Art (Presentation) 0
Astrogation 0
Athletics 0
Carouse 0
Drive 0
Flyer 0
Gun Combat 0
Gunner 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Medic 1
Pilot 0
Streetwise 2
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Crewman01
Agent Law Enforcement Corporal12
Scout Courier Scout12
Entertainer Performer 01
Drifter Scavenger 01
Believer Missionary/Humanitarian Junior Project Worker02
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Eddie Hunter Enemy 0 4 5 2 Tapazmal (F/28)
Katheryn Garcia Enemy 0 4 3 2 Tapazmal (F/73)
Jeff Olson Enemy 0 4 3 0 Tapazmal (M/17)
Adolphus Heard Ally 5 0 1 1 Tapazmal (M/35)
Loyd Brook Rival 0 1 2 0 Tapazmal (M/31)
Loyd Brook is found or reported dead.
Spurgeon Gomez Enemy 0 2 1 1 Darmine (M/22)
Relationship redefined. Ally becomes an enemy.
Jeanette Fallow Contact 2 1 0 1 Tapazmal (F/12)
Marcus Monaghan Ally 2 0 2 6 Ayansh'i (M/18)
Marcus Monaghan gained power at the expense of a third party who now blames the character.
Garfield Conray Enemy 0 3 4 2 Tapazmal (M/23)
 
Term Age History
1 18 Failed to qualify for University.
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Placed in the frozen watch (cryogenically stored on board ship) and revived improperly.
2 20 Became a Agent (Law Enforcement) with the new title Rookie.
2 24 Go undercover to investigate an enemy.
2 24 Life ruined by a criminal gang. Gain the gang as an Enemy
2 24 Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal.
3 24 Continued as Agent (Law Enforcement).
3 27 Life ruined by a criminal gang. Gain the gang as an Enemy
4 27 Became a Scout (Courier).
4 30 Theo Edye discover a world, item or information of worth to the Imperium.
4 31 Promoted to Scout (Courier) rank 1 with the new title Scout.
5 31 Continued as Scout (Courier).
5 33 Psychologically damaged by Theo Edye's time in the scouts.
6 33 Became a Entertainer (Performer).
6 34 Lost eye or limb. Owe 1,250 for medical bills.
7 34 Became a Drifter (Scavenger).
7 36 Theo Edye run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
8 36 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 37 Theo Edye secretly provide religious rites for a dying leader or noble, although they do not share Theo Edye's faith. Gain an Ally in the family and a Rival who disagrees with Theo Edye's choice.
9 40 Aging Crisis. Owe 60,000 for medical bills.
9 40 Retired at age 40.
9 40 Continued as Believer (Missionary/Humanitarian).
9 44 Opponents of Theo Edye's belief system ambush Theo Edye.
9 44 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
10 44 Aging Crisis. Owe 40,000 for medical bills.
10 44 Retired.
10 48 A new romantic starts. Gain an Ally.
11 48 Aging Crisis. Owe 60,000 for medical bills.
11 51 Betrayal. Convert an Ally into a Rival or Enemy.
12 52 Aging Crisis. Owe 10,000 for medical bills.
12 54 Betrayal. Convert an Ally into a Rival or Enemy.
13 56 Aging Crisis. Owe 50,000 for medical bills.
13 59 Gained a contact.
14 60 Aging Crisis. Owe 10,000 for medical bills.
14 61 Moved to a new world.
15 64 Aging Crisis. Owe 40,000 for medical bills.
15 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
16 68 Aging Crisis. Owe 30,000 for medical bills.
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