Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
A prank goes horribly wrong. Gain an Enemy |
1 |
26 |
Left the colonies. |
2 |
26 |
Became a Merchant (Broker). |
2 |
29 |
Make an unexpected connection outside Theodore Hand's normal circles. Gain a Contact. |
2 |
30 |
Forced to continue current assignment. |
2 |
30 |
Promoted to Merchant (Broker) rank 1. |
3 |
30 |
Continued as Merchant (Broker). |
3 |
31 |
Severely injured. Fully recovered. |
4 |
31 |
Became a Rogue (Pirate) with the new title Lackey. |
4 |
34 |
A police detective or rival criminal forces Theodore Hand to flee and vows to hunt Theodore Hand down. Gain an Enemy. |
5 |
34 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Theodore Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
40 |
Theodore Hand retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
6 |
42 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
42 |
Died at age 42 |