Retired Fighter Tony Harper  

Species Age Sex Str Dex End Int Edu SocUPP
Swanfeh 70 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 1 (-2) 5 (-1)111815
Receptive, Laconic
 
Skills
Animals 0
Art (Presentation) 0
Athletics (Endurance) 1
Athletics (Strength) 1
Broker 0
Deception 1
Diplomat 0
Drive 0
Gun Combat (Archaic) 1
Melee (Unarmed) 1
Profession (Freeloader/Security) 1
Recon 2
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 1
Survival 1
CareerAssignmentTitleRankTerms
Drifter Wanderer 26
Citizen Corporate 01
Believer Holy Warrior Fighter12
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Isom Priest Rival 3 0 1 0 Solomani, Imperium (M/91)
Relationship becomes more moderate.
Myrtle Gay Ally 3 0 0 1 Swanfeh (F/21)
Urdash Mugishush Rival 2 2 6 0 Vilani, Imperium (F/67)
Gabriel Dwyer Enemy 0 0 5 1 Swanfeh (M/19)
Gabriel Dwyer is in desperate trouble and could use the character’s help.
Theron Manning Ally 5 0 4 1 Happrhani (M/17)
 
Term Age History
1 18 Failed to qualify for Merchant Academy.
1 18 Became a Drifter (Wanderer).
1 22 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
1 22 Promoted to Drifter (Wanderer) rank 1.
2 22 Continued as Drifter (Wanderer).
2 23 Betrayed by a friend. One of Tony Harper's Contacts or Allies betrays Tony Harper, ending Tony Harper's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Became a Citizen (Corporate).
3 26 Scarred. Fully recovered. Owe 5,000 for medical bills.
4 26 Became a Believer (Holy Warrior) with the new title Hopeful.
4 28 Tony Harper secretly provide religious rites for a dying leader or noble, although they do not share Tony Harper's faith. Gain an Ally in the family and a Rival who disagrees with Tony Harper's choice.
4 30 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
5 30 Continued as Believer (Holy Warrior).
5 32 Tony Harper aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
6 32 Failed to qualify for Intelligence (Agent).
6 32 Returned to Drifter (Wanderer).
6 33 Find valuable salvage.
7 36 Continued as Drifter (Wanderer).
7 37 Attempted a risky adventure and was injured.
7 37 Severely injured. Owe 10,000 for medical bills.
7 40 Forced to muster out.
8 40 Failed to qualify for Courier (Scout).
8 40 Continued as Drifter (Wanderer).
8 42 Attempted a risky adventure and was wildly successful.
8 44 Promoted to Drifter (Wanderer) rank 2.
9 44 Continued as Drifter (Wanderer).
9 46 Suffer from a life-threatening illness.
10 46 Aging Crisis. Owe 60,000 for medical bills.
10 46 Retired at age 46.
10 46 Retired.
10 49 Good fortune.
11 50 Aging Crisis. Owe 20,000 for medical bills.
11 52 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 54 Aging Crisis. Owe 50,000 for medical bills.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 58 Aging Crisis. Owe 20,000 for medical bills.
13 61 Moved to a new world.
14 62 Aging Crisis. Owe 30,000 for medical bills.
14 63 Betrayal. Convert an Ally into a Rival or Enemy.
15 66 Aging Crisis. Owe 30,000 for medical bills.
15 67 A romantic relationship ends badly. Gain a Rival or Enemy.
16 70 Aging Crisis. Owe 60,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙