Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
21 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Engineer/Gunner) with previous rank. |
2 |
23 |
Walker Kinghead join a gambling circle on board. |
2 |
26 |
Attempt at commissioned failed. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
30 |
Walker Kinghead foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
32 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Became a Drifter (Barbarian). |
6 |
36 |
Attempted a risky adventure and was wildly successful. |
7 |
39 |
Continued as Drifter (Barbarian). |
7 |
41 |
Injured. |
8 |
41 |
Failed to qualify for Worker (Citizen). |
8 |
41 |
Submitted to the draft. |
8 |
41 |
Became a Scout (Courier). |
8 |
44 |
Perform an exemplary service for the scouts. |
8 |
45 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
9 |
45 |
Attempted to change assignments. |
9 |
45 |
Failed to qualify for Surveyor (Scout). |
9 |
45 |
Continued as Scout (Courier). |
9 |
48 |
Walker Kinghead have no idea what happened to Walker Kinghead – they found Walker Kinghead's ship drifting on the fringes of friendly space. |
10 |
48 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
51 |
Walker Kinghead come into conflict with a splinter group Walker Kinghead's own religion which maintains Walker Kinghead's version is the wrong one. Gain 1 Rivals. |
11 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
51 |
Retired. |
11 |
53 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
12 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
56 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
13 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
60 |
A new romantic starts. Gain an Ally. |
14 |
63 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |