Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Flight) with the new title Crewman. |
1 |
20 |
Placed in the frozen watch (cryogenically stored on board ship) and revived improperly. |
2 |
20 |
Became a Scout (Courier). |
2 |
24 |
Walker Long's ship is damaged, and Walker Long have to hitch-hike Walker Long's way back across the stars to the nearest scout base. |
2 |
24 |
Gain 4 Contacts. Gain 2 Enemies. |
3 |
24 |
Became a Drifter (Scavenger). |
3 |
25 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Find an Alien Artifact. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 2. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Agent (Law Enforcement) with the new title Rookie. |
5 |
34 |
Rewarded for a successful mission. |
5 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
6 |
36 |
Continued as Agent (Law Enforcement). |
6 |
39 |
Hard times caused by a lack of interstellar trade costs Walker Long's job. |
7 |
39 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
43 |
Walker Long come into conflict with a splinter group Walker Long's own religion which maintains Walker Long's version is the wrong one. Gain 1 Rivals. |
8 |
43 |
Switched to Drifter (Wanderer). |
8 |
44 |
Offered job by a patron. Now owe him a favor. |
8 |
47 |
Promoted to Drifter (Wanderer) rank 1. |
9 |
47 |
Became a Citizen (Colonist). |
9 |
48 |
A revolution, attack or other unusual event throws Walker Long's life into chaos, forcing Walker Long to leave the planet. |
10 |
48 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
10 |
51 |
Someone more charismatic but less devout than Walker Long has become Walker Long's superior. |
10 |
52 |
Forced to muster out. |
11 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
52 |
Retired at age 52. |
11 |
52 |
Retired. |
11 |
54 |
A new romantic starts. Gain an Ally. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
A new romantic starts. Gain an Ally. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
68 |
Good fortune. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |