Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
19 |
Ward Sim learn something Ward Sim should not have – a corporate secret, a political scandal – which Ward Sim can profit from illegally. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Spent time maintaining and using heavy vehicles. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
28 |
Ward Sim is rewarded for Ward Sim's diligence or cunning. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
32 |
Political upheaval strikes Ward Sim's homeworld, and Ward Sim is caught up in the revolution. |
5 |
34 |
Continued as Citizen (Worker). |
5 |
35 |
Hard times caused by a lack of interstellar trade costs Ward Sim Ward Sim's job. |
6 |
35 |
Became a Entertainer (Artist). |
6 |
36 |
Win a prestigious prize. |
6 |
39 |
Promoted to Entertainer (Artist) rank 1. |
7 |
39 |
Continued as Entertainer (Artist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Ward Sim far from home. |
8 |
40 |
Became a Scholar (Physician). |
8 |
43 |
Make a breakthrough in Ward Sim's field. |
8 |
44 |
Promoted to Scholar (Physician) rank 1. |
9 |
44 |
Continued as Scholar (Physician). |
9 |
47 |
Agreed to perform research that goes against Ward Sim's conscience. Gain 1 Enemies. |
9 |
48 |
Promoted to Scholar (Physician) rank 2. |
10 |
48 |
Continued as Scholar (Physician). |
10 |
52 |
Advanced training in a specialist field. |
11 |
52 |
Continued as Scholar (Physician). |
11 |
53 |
Agreed to perform research that goes against Ward Sim's conscience. Gain 3 Enemies. |
11 |
56 |
Forced to muster out. |
12 |
56 |
Became a Agent (Corporate Agent). |
12 |
59 |
Uncover a major conspiracy against Ward Sim's employers. |
12 |
60 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
13 |
60 |
Continued as Agent (Corporate Agent). |
13 |
64 |
Rewarded for a successful mission. |
13 |
64 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
14 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
64 |
Retired at age 64. |
14 |
64 |
Continued as Agent (Corporate Agent). |
14 |
66 |
Ward Sim's work ends up coming home with Ward Sim, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
15 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
66 |
Retired. |
15 |
70 |
A new romantic starts. Gain an Ally. |
16 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |