Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Encounter a Psionic institute. |
1 |
20 |
Tested for psionic powers |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Became a Psion (Wild Talent). |
2 |
23 |
An anti-psi cult or gang attempts to expose or attack Wilbert Elliott. |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
23 |
Became a Navy (Flight) with the new title Crewman. |
3 |
24 |
Vessel participates in a diplomatic mission. |
3 |
24 |
Gain a contact. |
3 |
27 |
Commissioned in Navy (Flight) with the new title Ensign. |
3 |
27 |
Promoted to Navy (Flight) officer rank 2 with the new title Sublieutenant. |
4 |
27 |
Attempted to change assignments. |
4 |
27 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
30 |
Wilbert Elliott is blamed for an accident that causes the death of several crew members. Wilbert Elliott's guilt drives Wilbert Elliott to excel. |
5 |
30 |
Failed to qualify for Free Trader (Merchant). |
5 |
30 |
Switched to Drifter (Scavenger). |
5 |
31 |
Moved to a new world. |
5 |
34 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
34 |
Voluntarily left Scavenger |
6 |
34 |
Failed to qualify for Free Trader (Merchant). |
6 |
34 |
Switched to Drifter (Barbarian). |
6 |
38 |
Promoted to Drifter (Barbarian) rank 1. |
7 |
38 |
Continued as Drifter (Barbarian). |
7 |
39 |
Wilbert Elliott run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
39 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
8 |
43 |
Wilbert Elliott is chosen to represent Wilbert Elliott's faith in a vid show or other highly public forum. |
9 |
43 |
Continued as Believer (Missionary/Humanitarian). |
9 |
46 |
Wilbert Elliott come into conflict with a splinter group Wilbert Elliott's own religion which maintains Wilbert Elliott's version is the wrong one. Gain 3 Rivals. |
10 |
46 |
Aging Crisis. Owe 60,000 for medical bills. |
10 |
46 |
Retired at age 46. |
10 |
46 |
Retired. |
10 |
48 |
Good fortune. |
11 |
50 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
54 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
55 |
A new romantic starts. Gain an Ally. |
13 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
60 |
Gained a contact. |
14 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
66 |
Moved to a new world. |
15 |
66 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
69 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
70 |
Aging Crisis. Owe 10,000 for medical bills. |