Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Willard Meyer easily defeat. |
1 |
21 |
Gain Enemy if Willard Meyer don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
26 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
3 |
27 |
Willard Meyer come into conflict with a splinter group Willard Meyer's own religion which maintains Willard Meyer's version is the wrong one. Gain 1 Rivals. |
4 |
30 |
Continued as Believer (Missionary/Humanitarian). |
4 |
34 |
Willard Meyer faith is shaken. |
5 |
34 |
Continued as Believer (Missionary/Humanitarian). |
5 |
37 |
A notable academic consults with Willard Meyer about a publication or documentary he is working on. Gain a Contact in academia. |
5 |
38 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
6 |
38 |
Continued as Believer (Missionary/Humanitarian). |
6 |
39 |
Willard Meyer retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
42 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Gained a contact. |
7 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
46 |
Continued as Believer (Missionary/Humanitarian). |
8 |
50 |
Willard Meyer accepted an offer of inducements to betray Willard Meyer's faith. Gain 430,000 in cash. |
8 |
50 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
9 |
50 |
Became a Scout (Surveyor). |
9 |
51 |
Willard Meyer survey an alien world. |
10 |
54 |
Continued as Scout (Surveyor). |
10 |
58 |
Psychologically damaged by Willard Meyer's time in the scouts. |
11 |
58 |
Failed to qualify for Merchant Marine (Merchant). |
11 |
58 |
Submitted to the draft. |
11 |
58 |
Switched to Scout (Courier) with previous rank. |
11 |
62 |
Gained a contact. |
12 |
62 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
Retired at age 62. |
12 |
62 |
Continued as Scout (Courier). |
12 |
65 |
Willard Meyer's scout ship is one of the first on the scene to rescue the survivors of a disaster but Willard Meyer fail to help. Gain an Enemy. |
12 |
65 |
Willard Meyer's ship is damaged, and Willard Meyer have to hitch-hike Willard Meyer's way back across the stars to the nearest scout base. |
12 |
65 |
Gain 6 Contacts. Gain 1 Enemies. |
12 |
66 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
13 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
66 |
Voluntarily left Courier |
13 |
66 |
Retired. |
13 |
69 |
Moved to a new world. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |