Retired Team Leader Willis Marshall  

Species Age Sex Str Dex End Int Edu SocUPP
Darrian, Imperium 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 10 (1) 7 (0)1117A7
Straightforward, Stressed out, Expressive hands
 
Skills
Athletics (Dexterity) 1
Carouse 0
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Sensors) 1
Engineer (J-drive) 1
Investigate 3
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Medic 1
Pilot (Small Craft) 1
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 2
Science (Social Sciences/Economics) 1
Science (Social Sciences/Sophontology) 1
Seafarer (Personal) 1
Streetwise 1
Survival 0
Vacc Suit 1
CareerAssignmentTitleRankTerms
Scholar Scientist 01
Scholar Field Researcher 24
Navy Engineer/Gunner Crewman01
Scout Surveyor Scout11
Drifter Scavenger 02
Believer Missionary/Humanitarian Team Leader24
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Kirk Delagney Ally 3 0 4 0 Ayansh'i (M/61)
Andres Macks Ally 4 0 6 0 Dynchia (M/32)
Prudence Seddon Ally 3 0 4 1 Darrian, Imperium (F/46)
Prudence Seddon gains in influence.
 
Term Age History
1 18 Became a Scholar (Scientist).
1 20 Assigned to work on a secret project for a patron or organisation.
2 22 Attempted to change assignments.
2 22 Switched to Scholar (Field Researcher) with previous rank.
2 25 Assigned to work on a secret project for a patron or organisation.
3 26 Continued as Scholar (Field Researcher).
3 29 Advanced training in a specialist field.
3 30 Promoted to Scholar (Field Researcher) rank 1.
4 30 Attempted to change assignments.
4 30 Failed to qualify for Scientist (Scholar).
4 30 Continued as Scholar (Field Researcher).
4 31 Win a prestigious prize for Willis Marshall's work.
4 34 Forced to continue current assignment.
4 34 Promoted to Scholar (Field Researcher) rank 2.
5 34 Continued as Scholar (Field Researcher).
5 35 An expedition or voyage goes wrong, leaving Willis Marshall stranded in the wilderness.
6 35 Failed to qualify for Explorer (Scout).
6 35 Submitted to the draft.
6 35 Became a Navy (Engineer/Gunner) with the new title Crewman.
6 38 Scarred. Fully recovered. Owe 2,500 for medical bills.
7 38 Became a Scout (Surveyor).
7 39 Willis Marshall's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed.
7 42 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
8 42 Failed to qualify for Artist (Entertainer).
8 42 Became a Drifter (Scavenger).
8 43 Attacked by enemies and injured.
8 43 Injured. Fully recovered. Owe 5,000 for medical bills.
8 43 Gain Enemy if Willis Marshall don't already have one.
9 46 Continued as Drifter (Scavenger).
9 49 Suffer from a life-threatening illness.
10 49 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 51 Willis Marshall is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
10 53 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 53 Aging Crisis. Owe 10,000 for medical bills.
11 53 Retired at age 53.
11 53 Continued as Believer (Missionary/Humanitarian).
11 57 A new romantic starts. Gain an Ally.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Believer (Missionary/Humanitarian).
12 59 Willis Marshall is sent to a new community or parish to preach The Word among the poor.
12 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Continued as Believer (Missionary/Humanitarian).
13 65 Willis Marshall retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 65 Forced to muster out.
14 65 Aging Crisis. Owe 50,000 for medical bills.
14 65 Retired.
14 66 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 69 Aging Crisis. Owe 10,000 for medical bills.
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