Retired Senior Scout Worth Credge  

Species Age Sex Str Dex End Int Edu SocUPP
Tapazmal 70 M 1 (-2) 1 (-2) 1 (-2) 7 (0) 2 (-2) 4 (-1)111724
Autocratic
 
Skills
Animals (Handling) 1
Athletics 0
Diplomat 0
Drive 0
Electronics (Comms) 1
Flyer (Ornithopter) 1
Flyer (Wing) 1
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Navigation 1
Pilot (Capital Ships) 1
Pilot (Small Craft) 1
Recon 0
Streetwise 1
Survival 0
Vacc Suit 2
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Rogue Pirate Lackey01
Scout Surveyor Senior Scout36
Drifter Wanderer 02
Believer Missionary/Humanitarian Junior Project Worker01
Retired 03
 
Name Type Affinity Enmity Power Influence Species
Isham Elliott Ally 4 0 6 5 Tapazmal (M/12)
Relationship becomes more intense.
Sonia Nelson Enemy 0 5 4 1 Tapazmal (F/34)
An incident occured.
Kathy Woods Ally 3 0 0 0 Libert (F/27)
Kathy Woods's influence is diminished.
Clarissa Beley Ally 3 1 1 0 Tapazmal (F/38)
Relationship soured.
Freida Learmonth Ally 3 1 0 0 Tapazmal (F/57)
Freida Learmonth was ruined by misfortune caused by the character.
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Scarred. Fully recovered. Owe 10,000 for medical bills.
2 22 Became a Rogue (Pirate) with the new title Lackey.
2 23 Betrayed by a friend. One of Worth Credge's Contacts or Allies betrays Worth Credge, ending Worth Credge's career. That Contact or Ally becomes a Rival or Enemy.
3 23 Failed to qualify for Star Marine (Marine).
3 23 Submitted to the draft.
3 23 Became a Scout (Surveyor).
3 24 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
4 27 Continued as Scout (Surveyor).
4 30 When dealing with an alien race, Worth Credge botch an opportunity to gather extra intelligence about them.
4 30 Worth Credge have no idea what happened to Worth Credge – they found Worth Credge's ship drifting on the fringes of friendly space.
4 31 Promoted to Scout (Surveyor) rank 1 with the new title Scout.
5 31 Continued as Scout (Surveyor).
5 34 Worth Credge's scout ship is one of the first on the scene to rescue the survivors of a disaster but Worth Credge fail to help. Gain an Enemy.
5 34 Injured. Fully recovered. Owe 2,500 for medical bills.
5 35 Forced to continue current assignment.
5 35 Promoted to Scout (Surveyor) rank 2.
6 35 Continued as Scout (Surveyor).
6 38 Worth Credge survey an alien world.
6 39 Promoted to Scout (Surveyor) rank 3 with the new title Senior Scout.
7 39 Continued as Scout (Surveyor).
7 43 When dealing with an alien race, Worth Credge have an opportunity to gather extra intelligence about them. Gain an Ally in the Imperium
8 43 Continued as Scout (Surveyor).
8 46 Spend several years jumping from world to world in Worth Credge's scout ship.
8 47 Forced to muster out.
9 47 Failed to qualify for Physician (Scholar).
9 47 Became a Drifter (Wanderer).
9 49 Survived a risky adventure but gained nothing.
10 51 Continued as Drifter (Wanderer).
10 52 Worth Credge run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
11 52 Aging Crisis. Owe 40,000 for medical bills.
11 52 Retired at age 52.
11 52 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
11 55 Opponents of Worth Credge's belief system ambush Worth Credge.
11 55 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
12 55 Aging Crisis. Owe 50,000 for medical bills.
12 55 Retired.
12 57 Betrayal. Convert an Ally into a Rival or Enemy.
13 59 Aging Crisis. Owe 60,000 for medical bills.
13 61 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 66 A new romantic starts. Gain an Ally.
15 67 Aging Crisis. Owe 50,000 for medical bills.
An error has occurred. This application may no longer respond until reloaded. Reload 🗙