Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
30 |
Find an Alien Artifact. |
3 |
30 |
Promoted to Drifter (Scavenger) rank 2. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
31 |
Find valuable salvage. |
4 |
34 |
Forced to muster out. |
5 |
34 |
Failed to qualify for Artist (Entertainer). |
5 |
34 |
Switched to Drifter (Wanderer). |
5 |
37 |
Find valuable salvage. |
5 |
38 |
Promoted to Drifter (Wanderer) rank 1. |
6 |
38 |
Continued as Drifter (Wanderer). |
6 |
42 |
Drafted into Infantry |
6 |
42 |
Promoted to Drifter (Wanderer) rank 2. |
7 |
42 |
Became a Army (Infantry) with the new title Private. |
7 |
44 |
Advanced training in a specialist field |
7 |
46 |
Promoted to Army (Infantry) rank 1 with the new title Lance Corporal. |
8 |
46 |
Continued as Army (Infantry). |
8 |
49 |
Given a special assignment or duty in Worth Garrett's unit. |
8 |
50 |
Promoted to Army (Infantry) rank 2 with the new title Corporal. |
9 |
50 |
Continued as Army (Infantry). |
9 |
54 |
Unit is slaughtered in a disastrous battle, for which Worth Garrett blame Worth Garrett's commander. Gain commander as Enemy. |
10 |
54 |
Failed to qualify for Colonist (Citizen). |
10 |
54 |
Submitted to the draft. |
10 |
54 |
Became a Agent (Law Enforcement) with the new title Rookie. |
10 |
57 |
Advanced training in a specialist field. |
10 |
58 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
11 |
58 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
58 |
Retired at age 58. |
11 |
58 |
Continued as Agent (Law Enforcement). |
11 |
60 |
Rewarded for a successful mission. |
11 |
62 |
Promoted to Agent (Law Enforcement) rank 2 with the new title Sergeant. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
62 |
Continued as Agent (Law Enforcement). |
12 |
66 |
Worth Garrett's work ends up coming home with Worth Garrett, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
66 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
69 |
Opponents of Worth Garrett's belief system ambush Worth Garrett. |
13 |
69 |
Severely injured. Fully recovered. Owe 10,000 for medical bills. |
14 |
69 |
Aging Crisis. Owe 30,000 for medical bills. |