Retired Technician Worth George  

Species Age Sex Str Dex End Int Edu SocUPP
Kargol 70 M 1 (-2) 1 (-2) 1 (-2) 9 (1) 8 (0) 7 (0)111987
Joking
 
Skills
Astrogation 0
Athletics 0
Carouse 1
Diplomat 0
Drive (Hovercraft) 2
Electronics (Comms) 1
Engineer 0
Gambler 2
Gun Combat (Slug) 1
Gunner (Turret) 1
Heavy Weapons 0
Jack-of-All-Trades 1
Mechanic 0
Pilot 0
Profession (Worker/Construction) 1
Profession (Colonist/Ranching) 1
Streetwise 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Line/Crew Crewman02
Marine Marine Support Marine01
Scout Courier Scout13
Citizen Worker Technician25
Believer Mainstream Believer Lay Person01
 
EducationGraduated
Merchant Academy Failed
 
Name Type Affinity Enmity Power Influence Species
Vena McDermot Rival 0 4 3 0 Dynchia (F/56)
Relationship soured.
 
Term Age History
1 18 Became a Navy (Line/Crew) with the new title Crewman.
1 21 Worth George join a gambling circle on board.
2 22 Continued as Navy (Line/Crew).
2 25 Vessel participates in a notable military engagement.
2 26 Attempt at commissioned failed.
2 26 Forced to muster out.
3 26 Became a Marine (Marine Support) with the new title Marine.
3 30 Worth George is tormented by or quarrel with an officer or fellow soldier. Gain that officer as a Rival.
4 30 Failed to qualify for Merchant Academy.
4 30 Submitted to the draft.
4 30 Became a Scout (Courier).
4 34 Injured. Fully recovered. Owe 5,000 for medical bills.
5 34 Entered Merchant Academy with the Shipboard curriculum.
5 37 Spent the college years partying.
5 37 Dropped out of the merchant academy.
6 37 Continued as Scout (Courier).
6 40 Worth George discover a world, item or information of worth to the Imperium.
6 41 Promoted to Scout (Courier) rank 1 with the new title Scout.
7 41 Continued as Scout (Courier).
7 43 Moved to a new world.
8 45 Voluntarily left Courier
8 45 Became a Citizen (Worker).
8 49 A revolution, attack or other unusual event throws Worth George's life into chaos, forcing Worth George to leave the planet.
9 49 Continued as Citizen (Worker).
9 52 Worth George learn something Worth George should not have – a corporate secret, a political scandal – which Worth George can profit from illegally.
9 53 Promoted to Citizen (Worker) rank 1.
10 53 Continued as Citizen (Worker).
10 55 Worth George's business expands, Worth George's corporation grows, or the colony thrives.
10 57 Promoted to Citizen (Worker) rank 2 with the new title Technician.
11 57 Continued as Citizen (Worker).
11 59 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
12 61 Continued as Citizen (Worker).
12 64 Co-operate with investigation by the planetary authorities. The business or colony is shut down.
13 64 Aging Crisis. Owe 20,000 for medical bills.
13 64 Retired at age 64.
13 64 Became a Believer (Mainstream Believer) with the new title Lay Person.
13 65 Worth George retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
14 68 Aging Crisis. Owe 50,000 for medical bills.
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