Retired Special Agent Worth Grain  

Species Age Sex Str Dex End Int Edu SocUPP
Ne Kraeda ren Kelva 70 M 1 (-2) 1 (-2) 1 (-2) 5 (-1) 7 (0) 3 (-1)111573
Risk averse, Patriotic, Graceful dancer's feet
 
Skills
Admin 0
Art (Presentation) 0
Carouse 1
Deception 1
Diplomat 1
Drive (Hovercraft) 1
Electronics (Computers) 1
Engineer (M-drive) 1
Flyer (Rotor) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 2
Gun Combat (Slug) 1
Investigate 1
Language 0
Mechanic 1
Melee (Bludgeon) 1
Melee (Striking) 1
Persuade 0
Pilot (Capital Ships) 1
Pilot (Spacecraft) 1
Recon 1
Stealth 1
Steward 0
Streetwise 1
CareerAssignmentTitleRankTerms
Entertainer Journalist 01
Navy Flight Crewman01
Agent Intelligence Special Agent45
Merchant Merchant Marine 4th Officer25
Believer Holy Warrior Fighter12
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Alvena Nguyen Enemy 0 4 0 0 Ne Kraeda ren Kelva (F/31)
Eleanore Marsden Contact 3 1 6 1 Tezcat (F/50)
Eleanore Marsden is a questionable figure such as a criminal, pirate or disgraced noble.
Eleanore Marsden fell on hard times.
Eleanore Marsden gains in power and influence.
Burl Cowen Contact 2 1 0 2 Ayansh'i (M/26)
Burl Cowen is a questionable figure such as a criminal, pirate or disgraced noble.
Bill Ornery Ally 1 0 1 1 Vanejenese (M/26)
Myra Carlson Enemy 0 1 1 2 Suerrat (F/30)
Muriel Olson Rival 1 3 1 2 Ne Kraeda ren Kelva (F/31)
 
Term Age History
1 18 Became a Entertainer (Journalist).
1 19 Expose or are involved in a scandal of some sort.
2 19 Became a Navy (Flight) with the new title Crewman.
2 21 Lightly injured, no permanent damage. Fully recovered.
3 21 Became a Agent (Intelligence).
3 25 An investigation takes on a dangerous turn.
3 25 Life ruined by a criminal gang. Gain the gang as an Enemy
3 25 Promoted to Agent (Intelligence) rank 1 with the new title Agent.
4 25 Continued as Agent (Intelligence).
4 26 Worth Grain went above and beyond the call of duty.
4 29 Promoted to Agent (Intelligence) rank 2 with the new title Field Agent.
5 29 Continued as Agent (Intelligence).
5 31 Established a network of contacts. Gain 2 contacts.
5 33 Promoted to Agent (Intelligence) rank 3.
6 33 Continued as Agent (Intelligence).
6 34 Rewarded for a successful mission.
6 37 Promoted to Agent (Intelligence) rank 4 with the new title Special Agent.
7 37 Continued as Agent (Intelligence).
7 41 Rewarded for a successful mission.
7 41 Forced to muster out.
8 41 Became a Merchant (Merchant Marine) with the new title Crewman.
8 42 A good deal ensures Worth Grain is living the high life for a few years.
9 45 Continued as Merchant (Merchant Marine).
9 49 Befriend a useful ally in one sphere. Gain an Ally.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Merchant (Merchant Marine).
10 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
11 53 Continued as Merchant (Merchant Marine).
11 54 Gained a contact.
11 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 57 Continued as Merchant (Merchant Marine).
12 59 A sudden war destroys Worth Grain's trade routes and contacts, forcing Worth Grain to flee that region of space.
12 59 Gain rebels as Enemy
13 59 Aging Crisis. Owe 20,000 for medical bills.
13 59 Became a Believer (Holy Warrior) with the new title Hopeful.
13 63 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
13 63 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
14 63 Aging Crisis. Owe 60,000 for medical bills.
14 63 Continued as Believer (Holy Warrior).
14 66 Opponents of Worth Grain's belief system ambush Worth Grain.
14 66 Lost eye or limb. Fully recovered. Owe 10,000 for medical bills.
15 66 Aging Crisis. Owe 50,000 for medical bills.
15 66 Retired.
15 69 Birth or Death involving a family member or close friend.
16 70 Aging Crisis. Owe 10,000 for medical bills.
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