Retired Sublieutenant Worth Ruth  

Species Age Sex Str Dex End Int Edu SocUPP
Pirian 70 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 7 (0) 8 (0)111878
Creepy, Fun loving
 
Skills
Admin 1
Advocate 0
Athletics 0
Broker 2
Deception 2
Diplomat 0
Drive 0
Electronics (Computers) 1
Electronics (Remote Ops) 1
Electronics (Sensors) 1
Flyer 0
Gun Combat 0
Investigate 0
Jack-of-All-Trades 1
Leadership 1
Mechanic 0
Melee (Blade) 1
Persuade 1
Pilot 0
Recon 1
Science (Social Sciences/Psychology) 1
Streetwise 2
Vacc Suit 1
CareerAssignmentTitleRankTerms
Agent Intelligence 01
Navy Line/Crew Sublieutenant2 / 01
Scout Explorer Scout13
Drifter Wanderer 11
Merchant Broker Experienced Broker56
Believer Missionary/Humanitarian Project Worker11
 
EducationGraduated
Merchant Academy Graduated
 
Name Type Affinity Enmity Power Influence Species
Zula Wagner Contact 2 1 3 0 Florian (F/61)
Lovina Wallace Enemy 0 5 0 0 Pirian (F/53)
Floyd Lawrence Contact 1 1 1 3 Ayansh'i (M/19)
 
Term Age History
1 18 Became a Agent (Intelligence).
1 22 Worth Ruth's work ends up coming home with Worth Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
2 22 Failed to qualify for Infantry (Army).
2 22 Submitted to the draft.
2 22 Became a Navy (Line/Crew) with the new title Crewman.
2 24 Worth Ruth join a gambling circle on board.
2 26 Commissioned in Navy (Line/Crew) with the new title Ensign.
2 26 Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant.
3 26 Voluntarily left Line/Crew
3 26 Became a Scout (Explorer).
3 30 Perform an exemplary service for the scouts.
4 30 Continued as Scout (Explorer).
4 34 Worth Ruth spend a great deal of time on the fringes of Charted Space.
4 34 Gain a contact in an alien race.
4 34 Promoted to Scout (Explorer) rank 1 with the new title Scout.
5 34 Continued as Scout (Explorer).
5 35 Injured. Fully recovered. Owe 2,500 for medical bills.
6 35 Failed to qualify for Performer (Entertainer).
6 35 Became a Drifter (Wanderer).
6 38 Survived a risky adventure but gained nothing.
6 39 Promoted to Drifter (Wanderer) rank 1.
7 39 Voluntarily left Wanderer
7 39 Entered Merchant Academy with the Business curriculum.
7 41 Good fortune
7 43 Graduated.
8 43 Became a Merchant (Broker).
8 43 Promoted to Merchant (Broker) rank 1.
8 46 A good deal ensures Worth Ruth is living the high life for a few years.
8 47 Promoted to Merchant (Broker) rank 2.
9 47 Continued as Merchant (Broker).
9 48 Refuse to smuggle illegal items onto a planet. Gain an Enemy.
9 51 Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker.
10 51 Aging Crisis. Owe 20,000 for medical bills.
10 51 Retired at age 51.
10 51 Continued as Merchant (Broker).
10 53 Make an unexpected connection outside Worth Ruth's normal circles. Gain a Contact.
11 55 Aging Crisis. Owe 10,000 for medical bills.
11 55 Continued as Merchant (Broker).
11 59 Promoted to Merchant (Broker) rank 4.
12 59 Aging Crisis. Owe 50,000 for medical bills.
12 59 Continued as Merchant (Broker).
12 63 Worth Ruth's business or ship thrives.
12 63 Promoted to Merchant (Broker) rank 5.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Continued as Merchant (Broker).
13 64 A series of bad deals and decisions force Worth Ruth into bankruptcy. Worth Ruth salvages what Worth Ruth can.
14 64 Aging Crisis. Owe 20,000 for medical bills.
14 64 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 68 A notable academic consults with Worth Ruth about a publication or documentary he is working on. Gain a Contact in academia.
14 68 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
15 68 Aging Crisis. Owe 10,000 for medical bills.
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