Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Worth Ruth's work ends up coming home with Worth Ruth, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Infantry (Army). |
2 |
22 |
Submitted to the draft. |
2 |
22 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
24 |
Worth Ruth join a gambling circle on board. |
2 |
26 |
Commissioned in Navy (Line/Crew) with the new title Ensign. |
2 |
26 |
Promoted to Navy (Line/Crew) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Voluntarily left Line/Crew |
3 |
26 |
Became a Scout (Explorer). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Continued as Scout (Explorer). |
4 |
34 |
Worth Ruth spend a great deal of time on the fringes of Charted Space. |
4 |
34 |
Gain a contact in an alien race. |
4 |
34 |
Promoted to Scout (Explorer) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Explorer). |
5 |
35 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Wanderer). |
6 |
38 |
Survived a risky adventure but gained nothing. |
6 |
39 |
Promoted to Drifter (Wanderer) rank 1. |
7 |
39 |
Voluntarily left Wanderer |
7 |
39 |
Entered Merchant Academy with the Business curriculum. |
7 |
41 |
Good fortune |
7 |
43 |
Graduated. |
8 |
43 |
Became a Merchant (Broker). |
8 |
43 |
Promoted to Merchant (Broker) rank 1. |
8 |
46 |
A good deal ensures Worth Ruth is living the high life for a few years. |
8 |
47 |
Promoted to Merchant (Broker) rank 2. |
9 |
47 |
Continued as Merchant (Broker). |
9 |
48 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
9 |
51 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
10 |
51 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Continued as Merchant (Broker). |
10 |
53 |
Make an unexpected connection outside Worth Ruth's normal circles. Gain a Contact. |
11 |
55 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
55 |
Continued as Merchant (Broker). |
11 |
59 |
Promoted to Merchant (Broker) rank 4. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Merchant (Broker). |
12 |
63 |
Worth Ruth's business or ship thrives. |
12 |
63 |
Promoted to Merchant (Broker) rank 5. |
13 |
63 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
63 |
Continued as Merchant (Broker). |
13 |
64 |
A series of bad deals and decisions force Worth Ruth into bankruptcy. Worth Ruth salvages what Worth Ruth can. |
14 |
64 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
64 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
14 |
68 |
A notable academic consults with Worth Ruth about a publication or documentary he is working on. Gain a Contact in academia. |
14 |
68 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
15 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |