Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
20 |
Psychologically damaged by Aakmurlum Kiknunma's time in the scouts. |
2 |
20 |
Became a Agent (Corporate Agent). |
2 |
21 |
Advanced training in a specialist field. |
2 |
24 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
24 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Aakmurlum Kiknunma's work ends up coming home with Aakmurlum Kiknunma, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Failed to qualify for Cavalry (Army). |
4 |
27 |
Submitted to the draft. |
4 |
27 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
29 |
Given advanced training in a specialist field |
4 |
31 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
32 |
Given advanced training in a specialist field |
5 |
35 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
A good deal ensures Aakmurlum Kiknunma is living the high life for a few years. |
6 |
39 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
39 |
Continued as Merchant (Merchant Marine). |
7 |
43 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
43 |
Continued as Merchant (Merchant Marine). |
8 |
44 |
Embroiled in legal trouble. |
9 |
47 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
47 |
Retired at age 47. |
9 |
47 |
Continued as Merchant (Merchant Marine). |
9 |
48 |
Gained a contact. |
9 |
51 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
10 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
51 |
Continued as Merchant (Merchant Marine). |
10 |
54 |
Moved to a new world. |
10 |
55 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
11 |
55 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
55 |
Continued as Merchant (Merchant Marine). |
11 |
57 |
Make an unexpected connection outside Aakmurlum Kiknunma's normal circles. Gain a Contact. |
11 |
59 |
Forced to muster out. |
12 |
59 |
Aging Crisis. Owe 40,000 for medical bills. |
12 |
59 |
Retired. |
12 |
63 |
A new romantic starts. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
14 |
71 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
71 |
Aging Crisis. Owe 60,000 for medical bills. |