Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Surveyor (Scout). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Betrayed by a friend. One of Addie Head's Contacts or Allies betrays Addie Head, ending Addie Head's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Ground Assault (Marine). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Embroiled in legal trouble. |
2 |
25 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
3 |
25 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Given advanced training in a specialist field |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
30 |
Make an unexpected connection outside Addie Head's normal circles. Gain a Contact. |
4 |
33 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
33 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A sudden war destroys Addie Head's trade routes and contacts, forcing Addie Head to flee that region of space. |
5 |
34 |
Gain rebels as Enemy |
6 |
37 |
Continued as Merchant (Merchant Marine). |
6 |
39 |
Embroiled in legal trouble. |
7 |
41 |
Continued as Merchant (Merchant Marine). |
7 |
42 |
Make an unexpected connection outside Addie Head's normal circles. Gain a Contact. |
7 |
45 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
8 |
45 |
Continued as Merchant (Merchant Marine). |
8 |
48 |
Risk Addie Head's fortune on a possibility lucrative deal and win. |
8 |
49 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
49 |
Forced to muster out. |
9 |
49 |
Became a Scout (Courier). |
9 |
52 |
When dealing with an alien race, Addie Head botch an opportunity to gather extra intelligence about them. |
9 |
52 |
Addie Head have no idea what happened to Addie Head – they found Addie Head's ship drifting on the fringes of friendly space. |
10 |
53 |
Attempted to change assignments. |
10 |
53 |
Switched to Scout (Explorer) with previous rank. |
10 |
56 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
11 |
60 |
Addie Head is sent to a new community or parish to preach The Word among the poor. |
11 |
60 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
60 |
Continued as Believer (Holy Warrior). |
12 |
61 |
Addie Head is caught in the periphery of a scandal. |
12 |
61 |
Demoted to Believer (Holy Warrior) rank 0 with the new title Hopeful. |
13 |
64 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
64 |
Continued as Believer (Holy Warrior). |
13 |
66 |
Addie Head come into conflict with a splinter group Addie Head's own religion which maintains Addie Head's version is the wrong one. Gain 1 Rivals. |
14 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
66 |
Retired. |
14 |
69 |
Gained a contact. |
15 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |