Retired Fighter Arch Knight  

Species Age Sex Str Dex End Int Edu SocUPP
Urunishani 71 M 1 (-2) 1 (-2) 1 (-2) 8 (0) 4 (-1) 9 (1)111849
Enjoys a good argument, Animated
 
Skills
Athletics (Dexterity) 1
Broker 0
Deception 0
Drive (Hovercraft) 1
Drive (Wheel) 1
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Gambler 1
Gun Combat (Archaic) 1
Mechanic 1
Medic 0
Persuade 1
Profession (Sports) 0
Science (Life Sciences) 0
Stealth 1
CareerAssignmentTitleRankTerms
Citizen Worker 14
Merchant Merchant Marine Senior Crewman13
Citizen Corporate 01
Drifter Wanderer 02
Believer Holy Warrior Fighter12
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Conrad Meredeth Contact 2 2 0 5 Dynchia (M/23)
Wylie Rhodes Ally 4 0 0 2 Geonee (M/24)
Relationship becomes more intense.
Enola Wood Enemy 0 1 0 6 Lancian (F/12)
Winston Thompkins Contact 1 2 1 0 Thaggeshi (M/34)
Winston Thompkins is particularly unusual, such as an artificial intelligence or very alien being.
Vergie Freeman Contact 1 1 4 1 Urunishani (F/13)
 
Term Age History
1 18 Became a Citizen (Worker).
1 19 Arch Knight gain experience in a technical field as a computer operator or surveyor.
2 22 Continued as Citizen (Worker).
2 23 A revolution, attack or other unusual event throws Arch Knight's life into chaos, forcing Arch Knight to leave the planet.
3 23 Failed to qualify for Explorer (Scout).
3 23 Submitted to the draft.
3 23 Became a Merchant (Merchant Marine) with the new title Crewman.
3 25 Arch Knight's business or ship thrives.
3 27 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
4 27 Continued as Merchant (Merchant Marine).
4 28 Risk Arch Knight's fortune on a possibility lucrative deal and win.
5 31 Continued as Merchant (Merchant Marine).
5 33 Make an unexpected connection outside Arch Knight's normal circles. Gain a Contact.
5 35 Forced to muster out.
6 35 Switched to Citizen (Corporate).
6 39 Injured. Fully recovered. Owe 1,250 for medical bills.
7 39 Became a Drifter (Wanderer).
7 40 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
8 43 Continued as Drifter (Wanderer).
8 44 Offered job by a patron. Now owe him a favor.
8 47 Forced to muster out.
9 47 Returned to Citizen (Worker).
9 50 Arch Knight befriend a superior in the corporation or the colony.
9 51 Promoted to Citizen (Worker) rank 1.
10 51 Continued as Citizen (Worker).
10 54 Arch Knight's business expands, Arch Knight's corporation grows, or the colony thrives.
10 55 Forced to muster out.
11 55 Aging Crisis. Owe 60,000 for medical bills.
11 55 Retired at age 55.
11 55 Became a Believer (Holy Warrior) with the new title Hopeful.
11 59 Moved to a new world.
11 59 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
12 59 Aging Crisis. Owe 20,000 for medical bills.
12 59 Continued as Believer (Holy Warrior).
12 61 Arch Knight aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired.
13 62 Gained a contact.
14 65 Aging Crisis. Owe 60,000 for medical bills.
14 68 Gained a contact.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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