Retired Captain Archibald Griffin  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 5 (-1) 10 (1)11165A
Successful in school
 
Skills
Admin 1
Athletics 0
Broker 1
Deception 1
Diplomat 0
Electronics (Comms) 1
Electronics (Computers) 1
Engineer (Life Support) 1
Engineer (Power) 1
Gun Combat (Archaic) 1
Gunner 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Medic 1
Melee (Blade) 1
Persuade 1
Pilot (Spacecraft) 2
Profession (Worker/Religion) 1
Science (Social Sciences/Belief) 1
Survival 0
Tactics (Military) 1
Vacc Suit 1
CareerAssignmentTitleRankTerms
Navy Engineer/Gunner Captain5 / 04
Drifter Barbarian 01
Merchant Broker 13
Drifter Scavenger 01
Believer Missionary/Humanitarian Team Leader23
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Oks Urrsaengla Contact 3 1 1 1 Vargr, Imperium (M/36)
Ardella Hawdon Ally 4 0 1 0 Darmine (F/40)
Tessie Janson Rival 1 1 1 6 Darmine (F/46)
Althea Bartley Ally 3 0 0 2 Iltharan (F/86)
 
Term Age History
1 18 Failed to qualify for Marine Academy (Military Academy).
1 18 Submitted to the draft.
1 18 Became a Navy (Engineer/Gunner) with the new title Crewman.
1 20 Nearly killed. Owe 11,250 for medical bills.
1 22 Commissioned in Navy (Engineer/Gunner) with the new title Ensign.
1 22 Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant.
2 22 Continued as Navy (Engineer/Gunner).
2 26 Archibald Griffin join a gambling circle on board.
2 26 Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant.
3 26 Continued as Navy (Engineer/Gunner).
3 30 Advanced training in a specialist field.
3 30 Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander.
4 30 Continued as Navy (Engineer/Gunner).
4 33 Vessel participates in a notable military engagement.
4 34 Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain.
5 34 Voluntarily left Engineer/Gunner
5 34 Failed to qualify for Free Trader (Merchant).
5 34 Became a Drifter (Barbarian).
5 37 Scarred. Fully recovered. Owe 5,000 for medical bills.
6 37 Became a Merchant (Broker).
6 40 Embroiled in legal trouble.
6 41 Promoted to Merchant (Broker) rank 1.
7 41 Continued as Merchant (Broker).
8 45 Continued as Merchant (Broker).
8 47 Make an unexpected connection outside Archibald Griffin's normal circles. Gain a Contact.
9 49 Voluntarily left Broker
9 49 Failed to qualify for Field Researcher (Scholar).
9 49 Switched to Drifter (Scavenger).
9 53 Lightly injured, no permanent damage. Fully recovered.
10 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
10 55 Archibald Griffin secretly provide religious rites for a dying leader or noble, although they do not share Archibald Griffin's faith. Gain an Ally in the family and a Rival who disagrees with Archibald Griffin's choice.
10 57 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
11 57 Continued as Believer (Missionary/Humanitarian).
11 61 Archibald Griffin is sent to a new community or parish to preach The Word among the poor.
11 61 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
12 61 Aging Crisis. Owe 10,000 for medical bills.
12 61 Retired at age 61.
12 61 Continued as Believer (Missionary/Humanitarian).
12 63 Opponents of Archibald Griffin's belief system ambush Archibald Griffin.
12 63 Nearly killed. Fully recovered. Owe 30,000 for medical bills.
13 63 Aging Crisis. Owe 50,000 for medical bills.
13 63 Retired.
13 66 Betrayal. Convert an Ally into a Rival or Enemy.
14 67 Aging Crisis. Owe 50,000 for medical bills.
14 71 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 60,000 for medical bills.
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