Retired Team Leader Archibald Legge  

Species Age Sex Str Dex End Int Edu SocUPP
Dynchia 71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 8 (0) 5 (-1)111485
Backstabber
 
Skills
Advocate 1
Athletics (Endurance) 1
Broker 1
Drive (Walker) 1
Electronics (Computers) 4
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Leadership 2
Mechanic 1
Medic 1
Persuade 2
Pilot (Spacecraft) 2
Profession (Sports/Racquet Sports) 1
Science (Social Sciences) 0
Steward 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Merchant Free Trader 01
Citizen Colonist 12
Believer Holy Warrior Combat Leader23
Merchant Merchant Marine Senior Crewman13
Drifter Wanderer 12
Believer Missionary/Humanitarian Team Leader23
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Zelma Cheyne Enemy 0 2 1 2 Dynchia (F/17)
Mose Alvarez Ally 0 0 1 1 Dynchia (M/17)
Francis Coghill Rival 1 1 2 1 Geonee (M/69)
Buster Gray Enemy 0 2 0 6 Happrhani (M/59)
An incident occured.
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 22 A sudden war destroys Archibald Legge's trade routes and contacts, forcing Archibald Legge to flee that region of space.
1 22 Gain rebels as Enemy
2 22 Became a Citizen (Colonist).
2 24 Archibald Legge is rewarded for Archibald Legge's diligence or cunning.
2 26 Promoted to Citizen (Colonist) rank 1.
3 26 Continued as Citizen (Colonist).
3 27 Scarred. Fully recovered.
4 27 Became a Believer (Holy Warrior) with the new title Hopeful.
4 31 Victim of a crime
4 31 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
5 31 Continued as Believer (Holy Warrior).
5 34 Archibald Legge refuse to secretly provide religious rites for a dying leader or noble, because they do not share Archibald Legge's faith.
5 35 Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader.
6 35 Continued as Believer (Holy Warrior).
6 36 Archibald Legge secretly provide religious rites for a dying leader or noble, although they do not share Archibald Legge's faith. Gain an Ally in the family and a Rival who disagrees with Archibald Legge's choice.
6 39 Forced to muster out.
7 39 Failed to qualify for Corporate (Citizen).
7 39 Submitted to the draft.
7 39 Switched to Merchant (Merchant Marine) with the new title Crewman.
7 43 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
8 43 Continued as Merchant (Merchant Marine).
8 45 Given advanced training in a specialist field
9 47 Continued as Merchant (Merchant Marine).
9 49 Imperial trade restrictions force Archibald Legge out of business.
10 49 Became a Drifter (Wanderer).
10 50 A romantic relationship ends badly. Gain a Rival or Enemy.
10 53 Promoted to Drifter (Wanderer) rank 1.
11 53 Continued as Drifter (Wanderer).
11 54 Archibald Legge do not know what happened to Archibald Legge. There is a gap in Archibald Legge's memory.
12 54 Aging Crisis. Owe 30,000 for medical bills.
12 54 Retired at age 54.
12 54 Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
12 58 A notable academic consults with Archibald Legge about a publication or documentary he is working on. Gain a Contact in academia.
12 58 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
13 58 Aging Crisis. Owe 10,000 for medical bills.
13 58 Continued as Believer (Missionary/Humanitarian).
13 61 Gained a contact.
13 62 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
14 62 Aging Crisis. Owe 60,000 for medical bills.
14 62 Continued as Believer (Missionary/Humanitarian).
14 64 Opponents of Archibald Legge's belief system ambush Archibald Legge.
14 64 Nearly killed. Owe 45,000 for medical bills.
15 64 Aging Crisis. Owe 60,000 for medical bills.
15 64 Retired.
15 65 Victim of a crime.
16 68 Aging Crisis. Owe 30,000 for medical bills.
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