Retired Pod Leader Arron Harrison  

Species Age Sex Str Dex End Int Edu SocUPP
Dolphin, Imperium 71 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 9 (1) 1 (-2)111B91
Depressive
 
Skills
Animals 0
Athletics (Dexterity) 1
Athletics (Endurance) 1
Drive 0
Electronics (Computers) 1
Engineer (M-drive) 2
Flyer (Grav) 1
Gun Combat 0
Jack-of-All-Trades 1
Leadership 2
Mechanic 0
Medic 1
Melee (Natural) 1
Persuade 1
Profession (Hostile Environment) 0
Recon 0
Science (Social Sciences/Belief) 1
Science (Social Sciences/History) 1
Science (Robotic Sciences/Robotics) 1
Stealth 1
Survival 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Dolphin Military Guardian 01
Citizen Colonist 11
Scout Explorer Scout23
Dolphin Civilian Nomad Pod Leader25
Scholar Physician 11
Scholar Field Researcher 22
Believer Missionary/Humanitarian Junior Project Worker04
 
Name Type Affinity Enmity Power Influence Species
Consuelo Perkins Ally 3 0 2 1 Vanejenese (F/23)
Consuelo Perkins has life-changing event that creates new responsibilities.
Shelton Campbell Enemy 0 3 1 1 Dolphin, Imperium (M/58)
Shelton Campbell has had an unexpected run of good fortune lately.
Hampton Conray Enemy 0 2 0 1 Florian (M/55)
Herminia Beley Ally 0 0 1 5 Dolphin, Imperium (F/43)
Relationship redefined. Enemy becomes an ally.
Carmen Herrera Enemy 0 2 3 1 Dolphin, Imperium (F/29)
Otha Schmidt Enemy 0 3 0 1 Dolphin, Imperium (M/29)
Bertram Donoughoe Rival 0 4 1 2 Tapazmal (M/53)
Relationship becomes more moderate. Enemy becomes a rival.
Javier Chavez Ally 2 0 1 1 Zhodani, Imperium (M/56)
 
Term Age History
1 12 Failed to qualify for Guardian (Dolphin Military).
1 12 Submitted to the draft.
1 12 Became a Dolphin Military (Guardian).
1 13 An investigation uncovers links between Arron Harrison's unit’s commander and a radical faction.
2 13 Became a Citizen (Colonist).
2 17 Arron Harrison befriend a superior in the corporation or the colony.
2 17 Promoted to Citizen (Colonist) rank 1.
3 17 Voluntarily left Colonist
3 17 Became a Scout (Explorer).
3 20 Perform an exemplary service for the scouts.
3 21 Promoted to Scout (Explorer) rank 1 with the new title Scout.
4 21 Continued as Scout (Explorer).
4 24 Arron Harrison survey an alien world.
4 25 Forced to continue current assignment.
4 25 Promoted to Scout (Explorer) rank 2.
5 25 Continued as Scout (Explorer).
5 26 Injured. Fully recovered. Owe 5,000 for medical bills.
6 26 Became a Dolphin Civilian (Nomad).
6 29 Arron Harrison succeed at a dangerous mission to rescue people in a sinking vessel or underwater city.
6 30 Promoted to Dolphin Civilian (Nomad) rank 1.
7 30 Continued as Dolphin Civilian (Nomad).
7 31 Victim of a crime
8 34 Continued as Dolphin Civilian (Nomad).
8 36 Severely injured. Fully recovered. Owe 12,500 for medical bills.
9 36 Failed to qualify for Courier (Scout).
9 36 Continued as Dolphin Civilian (Nomad).
9 39 Arron Harrison rescue a high-status swimmer who was lost at sea. Gain an Ally with SOC 10+
9 40 Promoted to Dolphin Civilian (Nomad) rank 2 with the new title Pod Leader.
10 40 Continued as Dolphin Civilian (Nomad).
10 41 Arron Harrison is accidently trapped or shot by fishermen.
11 41 Became a Scholar (Physician).
11 45 Refuse to join a cheat in some fashion.
11 45 Promoted to Scholar (Physician) rank 1.
12 45 Attempted to change assignments.
12 45 Switched to Scholar (Field Researcher) with previous rank.
12 47 Caught cheating in some fashion, advancing Arron Harrison's career and research by stealing another’s work, using an alien device, taking a shortcut and so forth.
12 47 Arron Harrison's work is sabotaged by unknown parties. Arron Harrison start again from scratch.
12 47 Gain an Enemy
12 49 Promoted to Scholar (Field Researcher) rank 2.
13 49 Aging Crisis. Owe 50,000 for medical bills.
13 49 Retired at age 49.
13 49 Continued as Scholar (Field Researcher).
13 53 An expedition or voyage goes wrong, leaving Arron Harrison stranded in the wilderness.
14 53 Aging Crisis. Owe 60,000 for medical bills.
14 53 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
14 56 Arron Harrison refused an offer of inducements to betray Arron Harrison's faith. Gain 6 enemies.
15 57 Aging Crisis. Owe 10,000 for medical bills.
15 57 Continued as Believer (Missionary/Humanitarian).
15 61 Arron Harrison refuse to secretly provide religious rites for a dying leader or noble, because they do not share Arron Harrison's faith.
16 61 Aging Crisis. Owe 10,000 for medical bills.
16 61 Continued as Believer (Missionary/Humanitarian).
16 65 Arron Harrison is involved in good works in the community, gaining the respect of a large segment of society. Gain SOC +1 and an Ally.
17 65 Aging Crisis. Owe 20,000 for medical bills.
17 65 Continued as Believer (Missionary/Humanitarian).
17 68 Arron Harrison retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
17 69 Forced to muster out.
18 69 Aging Crisis. Owe 10,000 for medical bills.
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