Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
20 |
Nearly killed. Owe 25,000 for medical bills. |
2 |
20 |
Became a Citizen (Corporate). |
2 |
24 |
Find Ancient Technology. |
3 |
24 |
Continued as Citizen (Corporate). |
3 |
26 |
Advanced training in a specialist field. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
29 |
Bertrand Watson's business expands, Bertrand Watson's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
35 |
Bertrand Watson's business expands, Bertrand Watson's corporation grows, or the colony thrives. |
5 |
36 |
Promoted to Citizen (Corporate) rank 3. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Bertrand Watson learn something Bertrand Watson should not have – a corporate secret, a political scandal – which Bertrand Watson can profit from illegally. |
6 |
40 |
Promoted to Citizen (Corporate) rank 4 with the new title Senior Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
41 |
Political upheaval strikes Bertrand Watson's homeworld, and Bertrand Watson is caught up in the revolution. |
7 |
44 |
Promoted to Citizen (Corporate) rank 5. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
45 |
Bertrand Watson learn something Bertrand Watson should not have – a corporate secret, a political scandal – which Bertrand Watson can profit from illegally. |
8 |
45 |
Gain a criminal contact. |
8 |
48 |
Forced to muster out. |
9 |
48 |
Failed to qualify for Thief (Rogue). |
9 |
48 |
Became a Drifter (Barbarian). |
9 |
52 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
10 |
52 |
Failed to qualify for Free Trader (Merchant). |
10 |
52 |
Switched to Drifter (Wanderer). |
10 |
56 |
Contact with Government. |
11 |
56 |
Continued as Drifter (Wanderer). |
11 |
57 |
Contact with Government. |
11 |
60 |
Forced to continue current assignment. |
11 |
60 |
Promoted to Drifter (Wanderer) rank 1. |
12 |
60 |
Continued as Drifter (Wanderer). |
12 |
61 |
Bertrand Watson run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
61 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
61 |
Retired at age 61. |
13 |
61 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
13 |
65 |
Bertrand Watson secretly provide religious rites for a dying leader or noble, although they do not share Bertrand Watson's faith. Gain an Ally in the family and a Rival who disagrees with Bertrand Watson's choice. |
13 |
65 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Believer (Holy Warrior). |
14 |
67 |
Bertrand Watson faith enjoys an explosion of popularity largely thanks to Bertrand Watson's efforts. |
14 |
67 |
Promoted to Believer (Holy Warrior) rank 2 with the new title Combat Leader. |
14 |
69 |
Promoted to Believer (Holy Warrior) rank 3 with the new title Force Commander. |
15 |
69 |
Aging Crisis. Owe 60,000 for medical bills. |