Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
21 |
Spent the college years partying. |
1 |
27 |
Left the colonies. |
2 |
27 |
Became a Scholar (Field Researcher). |
2 |
28 |
Win a prestigious prize for Bessie Raycraft's work. |
3 |
31 |
Attempted to change assignments. |
3 |
31 |
Switched to Scholar (Scientist) with previous rank. |
3 |
33 |
Make a breakthrough in Bessie Raycraft's field. |
4 |
35 |
Continued as Scholar (Scientist). |
4 |
39 |
Work for an eccentric but brilliant mentor, who becomes an Ally. |
5 |
39 |
Attempted to change assignments. |
5 |
39 |
Failed to qualify for Field Researcher (Scholar). |
5 |
39 |
Continued as Scholar (Scientist). |
5 |
43 |
Moved to a new world. |
6 |
43 |
Continued as Scholar (Scientist). |
6 |
47 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
6 |
47 |
Promoted to Scholar (Scientist) rank 1. |
7 |
47 |
Continued as Scholar (Scientist). |
7 |
48 |
Make a breakthrough in Bessie Raycraft's field. |
8 |
51 |
Continued as Scholar (Scientist). |
8 |
52 |
Win a prestigious prize for Bessie Raycraft's work. |
8 |
55 |
Forced to muster out. |
9 |
55 |
Became a Drifter (Scavenger). |
9 |
57 |
Attempted a risky adventure and was injured. |
9 |
57 |
Nearly killed. Fully recovered. Owe 12,500 for medical bills. |
10 |
59 |
Continued as Drifter (Scavenger). |
10 |
60 |
Bessie Raycraft run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
11 |
60 |
Aging Crisis. Owe 10,000 for medical bills. |
11 |
60 |
Retired at age 60. |
11 |
60 |
Retired. |
11 |
62 |
Gained a contact. |
12 |
64 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
68 |
Good fortune. |
13 |
68 |
Aging Crisis. Owe 50,000 for medical bills. |