Retired Settler Carter Mcandrew  

Species Age Sex Str Dex End Int Edu SocUPP
Zaris 71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 8 (0) 6 (0)111386
Obliging, Enigmatic
 
Skills
Admin 0
Animals 0
Astrogation 1
Deception 0
Diplomat 0
Electronics 0
Engineer (J-drive) 1
Flyer (Rotor) 1
Jack-of-All-Trades 1
Mechanic 0
Melee (Unarmed) 1
Persuade 0
Profession (Colonist/Farming) 1
Recon 1
Science (Social Sciences/Belief) 1
Stealth 1
Streetwise 3
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Believer Holy Warrior Hopeful01
Drifter Wanderer 14
Scout Courier 02
Scout Explorer 01
Citizen Colonist Settler23
Believer Mainstream Believer Lay Person01
Retired 02
 
Name Type Affinity Enmity Power Influence Species
Ivy Carson Rival 2 2 0 1 Zaris (F/42)
Leslie Sutton Rival 1 1 1 0 Zaris (F/68)
Brady Galway Rival 0 6 1 3 Zaris (M/42)
Very bad falling out.
Al McGrath Contact 2 0 0 1 Zaris (M/14)
Smith Parker Ally 6 0 5 2 Tezcat (M/74)
reconciliation.
 
Term Age History
1 18 Became a Believer (Holy Warrior) with the new title Hopeful.
1 20 Carter Mcandrew come into conflict with a splinter group Carter Mcandrew's own religion which maintains Carter Mcandrew's version is the wrong one. Gain 1 Rivals.
2 20 Failed to qualify for University.
2 20 Became a Drifter (Wanderer).
2 24 Promoted to Drifter (Wanderer) rank 1.
3 24 Continued as Drifter (Wanderer).
3 28 Nearly killed. Owe 17,500 for medical bills.
4 28 Failed to qualify for Explorer (Scout).
4 28 Continued as Drifter (Wanderer).
4 32 Attacked by enemies and injured.
4 32 Nearly killed. Fully recovered. Owe 40,000 for medical bills.
4 32 Gain Enemy if Carter Mcandrew don't already have one.
5 32 Continued as Drifter (Wanderer).
5 33 Find valuable salvage.
5 36 Forced to muster out.
6 36 Became a Scout (Courier).
6 38 Perform an exemplary service for the scouts.
7 40 Continued as Scout (Courier).
7 44 When dealing with an alien race, Carter Mcandrew botch an opportunity to gather extra intelligence about them.
7 44 Carter Mcandrew have no idea what happened to Carter Mcandrew – they found Carter Mcandrew's ship drifting on the fringes of friendly space.
8 44 Attempted to change assignments.
8 44 Switched to Scout (Explorer) with previous rank.
8 45 Psychologically damaged by Carter Mcandrew's time in the scouts.
9 45 Became a Citizen (Colonist).
9 46 Carter Mcandrew learn something Carter Mcandrew should not have – a corporate secret, a political scandal – which Carter Mcandrew can profit from illegally.
9 46 Gain a criminal contact.
9 49 Promoted to Citizen (Colonist) rank 1.
10 49 Aging Crisis. Owe 60,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Citizen (Colonist).
10 52 Carter Mcandrew gain experience in a technical field as a computer operator or surveyor.
10 53 Promoted to Citizen (Colonist) rank 2 with the new title Settler.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 53 Continued as Citizen (Colonist).
11 57 Scarred.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Switched to Believer (Mainstream Believer) with the new title Lay Person.
12 58 Someone more charismatic but less devout than Carter Mcandrew has become Carter Mcandrew's superior.
12 61 Forced to muster out.
13 61 Aging Crisis. Owe 50,000 for medical bills.
13 61 Retired.
13 63 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 68 Good fortune.
15 69 Aging Crisis. Owe 40,000 for medical bills.
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