Retired Junior Project Worker Clark Stewart  

Species Age Sex Str Dex End Int Edu SocUPP
Trexen 71 M 1 (-2) 1 (-2) 2 (-2) 4 (-1) 4 (-1) 6 (0)112446
Accepting, Vindictive, Overly long toes
 
Skills
Animals 0
Astrogation 1
Athletics 0
Broker 1
Deception 0
Drive (Wheel) 1
Electronics 0
Gambler 1
Gun Combat 0
Language (Gvegh (Vargr)) 1
Mechanic 0
Medic 0
Melee (Unarmed) 1
Navigation 0
Persuade 0
Pilot 0
Profession (Sports/Track & Field) 1
Recon 0
Science (Robotic Sciences) 0
Seafarer 0
Stealth 0
Steward 0
Streetwise 1
Survival 2
Vacc Suit 0
CareerAssignmentTitleRankTerms
Scout Courier 02
Merchant Broker 01
Rogue Thief 01
Believer Missionary/Humanitarian Junior Project Worker01
Drifter Wanderer 14
Prisoner Inmate 02
Prisoner Fixer 01
 
EducationGraduated
Colonial Upbringing Failed
 
Name Type Affinity Enmity Power Influence Species
Lucas Jephcots Ally 3 6 4 1 Trexen (M/29)
Very bad falling out.
Nadine Oliver Ally 2 0 0 0 Trexen (F/44)
Nadine Oliver is missing under suspicious circumstances.
Erica Gray Enemy 0 3 1 5 Trexen (F/50)
Louella Skidd Contact 2 1 1 2 Happrhani (F/21)
Louella Skidd is a member of an organisation which holds a generally opposite view of the Traveller.
Aubree Pettitt Contact 3 1 2 1 Trexen (F/35)
Aubree Pettitt fell on hard times.
Fred Ruiz Contact 0 1 3 2 Geonee (M/70)
Fred Ruiz has negatively life-changing event.
May Hegan Contact 3 1 1 1 Trexen (M/77)
Roland Castro Enemy 1 2 5 6 Trexen (M/46)
Roland Castro gained influence with the character’s assistance.
Theo Read Enemy 0 4 1 0 Trexen (F/17)
Jasper Palmer Enemy 0 5 0 3 Tapazmal (M/27)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 22 Made lifelong friends. Gain 2 Allies.
1 25 Failed as a colonist.
2 25 Became a Scout (Courier).
2 27 Clark Stewart's scout ship is one of the first on the scene to rescue the survivors of a disaster but Clark Stewart fail to help. Gain an Enemy.
2 27 Clark Stewart's ship is damaged, and Clark Stewart have to hitch-hike Clark Stewart's way back across the stars to the nearest scout base.
2 27 Gain 4 Contacts. Gain 2 Enemies.
3 29 Attempted to change assignments.
3 29 Failed to qualify for Explorer (Scout).
3 29 Continued as Scout (Courier).
3 32 When dealing with an alien race, Clark Stewart botch an opportunity to gather extra intelligence about them.
3 32 Psychologically damaged by Clark Stewart's time in the scouts.
4 33 Voluntarily left Courier
4 33 Became a Merchant (Broker).
5 37 Voluntarily left Broker
5 37 Became a Rogue (Thief).
5 38 Betrayed by a friend. One of Clark Stewart's Contacts or Allies betrays Clark Stewart, ending Clark Stewart's career. That Contact or Ally becomes a Rival or Enemy.
6 38 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
6 42 Clark Stewart aid a follower back to the True Path but this angers a friend or relative. Gain an Enemy.
7 42 Became a Drifter (Wanderer).
8 46 Continued as Drifter (Wanderer).
8 48 Find valuable salvage.
8 50 Promoted to Drifter (Wanderer) rank 1.
9 50 Continued as Drifter (Wanderer).
9 53 Gained a contact.
10 54 Continued as Drifter (Wanderer).
10 57 Attempted a risky adventure and was sent to prison.
10 58 Forced to muster out.
11 58 Became a Prisoner (Inmate).
11 60 Attacked by another prisoner.
11 60 Scarred. Fully recovered. Owe 10,000 for medical bills.
12 62 Continued as Prisoner (Inmate).
12 63 Vocational Training.
13 66 Aging Crisis. Owe 60,000 for medical bills.
13 66 Retired at age 66.
13 66 Switched to Prisoner (Fixer) with previous rank.
13 67 Disgraced. Word of Clark Stewart's criminal past reaches Clark Stewart's homeworld.
14 70 Aging Crisis. Owe 20,000 for medical bills.
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