Retired Agent Cleve Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Tezcat 71 M 1 (-2) 1 (-2) 1 (-2) 3 (-1) 5 (-1) 7 (0)111357
Thrilled
 
Skills
Athletics 0
Deception 1
Drive (Walker) 1
Gun Combat (Archaic) 1
Gun Combat (Energy) 1
Gun Combat (Slug) 1
Heavy Weapons 0
Leadership 1
Melee 0
Profession (Sports/Team Ball Sports) 1
Stealth 2
Streetwise 1
Survival 0
Tactics 0
Vacc Suit 0
CareerAssignmentTitleRankTerms
Marine Marine Support Marine02
Drifter Wanderer 11
Agent Corporate Agent Agent14
Drifter Scavenger 01
Retired 06
 
Name Type Affinity Enmity Power Influence Species
Larry McGhee Enemy 0 4 1 4 Azhanti (M/12)
Douglas McKee Rival 1 2 0 0 Hanen (M/71)
Burr Griffin Enemy 0 4 4 1 Tezcat (M/22)
Burr Griffin is diminished in both power and influence.
Artie Gordon Ally 2 0 1 1 Tezcat (M/26)
 
Term Age History
1 18 Became a Marine (Marine Support) with the new title Marine.
1 20 On the front lines of a planetary assault and occupation.
2 22 Continued as Marine (Marine Support).
2 23 Cleve Ward is ordered to take part in a black ops mission that goes against Cleve Ward's conscience. Gain the lone survivor as an Enemy.
3 23 Failed to qualify for Courier (Scout).
3 23 Became a Drifter (Wanderer).
3 24 Moved to a new world.
3 27 Promoted to Drifter (Wanderer) rank 1.
4 27 Voluntarily left Wanderer
4 27 Became a Agent (Corporate Agent).
4 31 Befriended by a senior agent.
5 31 Continued as Agent (Corporate Agent).
5 33 A romantic relationship ends badly. Gain a Rival or Enemy.
6 35 Continued as Agent (Corporate Agent).
6 38 Rewarded for a successful mission.
6 39 Promoted to Agent (Corporate Agent) rank 1 with the new title Agent.
7 39 Continued as Agent (Corporate Agent).
7 42 Life ruined by a criminal gang. Gain the gang as an Enemy
8 42 Switched to Drifter (Scavenger).
8 45 Betrayed by a friend. One of Cleve Ward's Contacts or Allies betrays Cleve Ward, ending Cleve Ward's career. That Contact or Ally becomes a Rival or Enemy.
9 45 Aging Crisis. Owe 10,000 for medical bills.
9 45 Retired at age 45.
9 45 Retired.
9 48 Good fortune.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 50 Moved to a new world.
11 53 Aging Crisis. Owe 60,000 for medical bills.
11 54 Betrayal. Convert an Ally into a Rival or Enemy.
12 57 Aging Crisis. Owe 10,000 for medical bills.
12 59 A new romantic starts. Gain an Ally.
13 61 Aging Crisis. Owe 60,000 for medical bills.
13 63 Birth or Death involving a family member or close friend.
14 65 Aging Crisis. Owe 30,000 for medical bills.
14 67 Good fortune.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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