Term |
Age |
History |
---|
1 |
18 |
Became a Marine (Ground Assault) with the new title Marine. |
1 |
20 |
Assigned to an assault on an enemy fortress. |
1 |
20 |
Injured |
1 |
22 |
Promoted to Marine (Ground Assault) rank 1 with the new title Lance Corporal. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Marine (Star Marine) with previous rank. |
2 |
25 |
Advanced training in a specialist field |
2 |
26 |
Promoted to Marine (Star Marine) rank 2 with the new title Corporal. |
3 |
26 |
Voluntarily left Star Marine |
3 |
26 |
Failed to qualify for Scientist (Scholar). |
3 |
26 |
Submitted to the draft. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
29 |
Bankrupted by a rival. Gain the other trader as a Rival. |
4 |
29 |
Became a Citizen (Worker). |
4 |
30 |
Spent time maintaining and using heavy vehicles. |
4 |
33 |
Promoted to Citizen (Worker) rank 1. |
5 |
33 |
Continued as Citizen (Worker). |
5 |
34 |
Spent time maintaining and using heavy vehicles. |
6 |
37 |
Continued as Citizen (Worker). |
6 |
41 |
Coleman Brew learn something Coleman Brew should not have – a corporate secret, a political scandal – which Coleman Brew can profit from illegally. |
6 |
41 |
Forced to continue current assignment. |
6 |
41 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
41 |
Continued as Citizen (Worker). |
7 |
44 |
A revolution, attack or other unusual event throws Coleman Brew's life into chaos, forcing Coleman Brew to leave the planet. |
8 |
44 |
Became a Drifter (Barbarian). |
8 |
48 |
Nearly killed. Owe 30,000 for medical bills. |
9 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
9 |
51 |
Coleman Brew come into conflict with a splinter group Coleman Brew's own religion which maintains Coleman Brew's version is the wrong one. Gain 1 Rivals. |
10 |
51 |
Switched to Drifter (Scavenger). |
10 |
55 |
Attacked by enemies and injured. |
10 |
55 |
Lightly injured, no permanent damage. Fully recovered. |
10 |
55 |
Gain Enemy if Coleman Brew don't already have one. |
10 |
55 |
Forced to continue current assignment. |
10 |
55 |
Promoted to Drifter (Scavenger) rank 1. |
11 |
55 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
55 |
Retired at age 55. |
11 |
55 |
Continued as Drifter (Scavenger). |
11 |
56 |
Attacked by enemies that Coleman Brew easily defeat. |
11 |
56 |
Gain Enemy if Coleman Brew don't already have one. |
12 |
59 |
Aging Crisis. Owe 50,000 for medical bills. |
12 |
59 |
Continued as Drifter (Scavenger). |
12 |
61 |
Coleman Brew do not know what happened to Coleman Brew. There is a gap in Coleman Brew's memory. |
13 |
61 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
61 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
62 |
Coleman Brew secretly provide religious rites for a dying leader or noble, although they do not share Coleman Brew's faith. Gain an Ally in the family and a Rival who disagrees with Coleman Brew's choice. |
13 |
65 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
65 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
65 |
Continued as Believer (Missionary/Humanitarian). |
14 |
67 |
Coleman Brew have been following false teachings! |
15 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
15 |
67 |
Retired. |
15 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |