Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Agent (Law Enforcement) with the new title Rookie. |
1 |
22 |
Established a network of contacts. Gain 3 contacts. |
1 |
22 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
2 |
22 |
Continued as Agent (Law Enforcement). |
2 |
25 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
25 |
Failed to qualify for Engineer/Gunner (Navy). |
3 |
25 |
Became a Drifter (Barbarian). |
3 |
29 |
Attacked by enemies that Columbus McCnaghty easily defeat. |
3 |
29 |
Gain Enemy if Columbus McCnaghty don't already have one. |
3 |
29 |
Promoted to Drifter (Barbarian) rank 1. |
4 |
29 |
Continued as Drifter (Barbarian). |
4 |
31 |
Gained a contact. |
5 |
33 |
Voluntarily left Barbarian |
5 |
33 |
Became a Entertainer (Artist). |
5 |
37 |
Columbus McCnaghty is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
37 |
Switched to Drifter (Wanderer). |
6 |
38 |
Attacked by enemies and injured. |
6 |
38 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
6 |
38 |
Gain Enemy if Columbus McCnaghty don't already have one. |
7 |
41 |
Continued as Drifter (Wanderer). |
7 |
42 |
Gained a contact. |
7 |
45 |
Promoted to Drifter (Wanderer) rank 1. |
8 |
45 |
Continued as Drifter (Wanderer). |
8 |
49 |
Promoted to Drifter (Wanderer) rank 2. |
9 |
49 |
Continued as Drifter (Wanderer). |
9 |
50 |
Attacked by enemies that Columbus McCnaghty easily defeat. |
9 |
50 |
Gain Enemy if Columbus McCnaghty don't already have one. |
9 |
53 |
Promoted to Drifter (Wanderer) rank 3. |
10 |
53 |
Voluntarily left Wanderer |
10 |
53 |
Failed to qualify for Performer (Entertainer). |
10 |
53 |
Continued as Drifter (Wanderer). |
10 |
56 |
Offered job by a patron. Now owe him a favor. |
10 |
57 |
Promoted to Drifter (Wanderer) rank 4. |
11 |
57 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
Retired at age 57. |
11 |
57 |
Retired. |
11 |
58 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
65 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
66 |
Gained a contact. |
14 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |