Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Expand the field of Deception, but gain a Rival in Corbett Spain's former tutor. |
1 |
22 |
Dropped out of the merchant academy. |
2 |
22 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
2 |
25 |
Corbett Spain refuse to secretly provide religious rites for a dying leader or noble, because they do not share Corbett Spain's faith. |
3 |
26 |
Continued as Believer (Mainstream Believer). |
3 |
28 |
Corbett Spain retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
3 |
30 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
4 |
30 |
Continued as Believer (Mainstream Believer). |
4 |
34 |
Corbett Spain retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
34 |
Promoted to Believer (Mainstream Believer) rank 2 with the new title Lay Preacher. |
5 |
34 |
Continued as Believer (Mainstream Believer). |
5 |
37 |
Corbett Spain accepted an offer of inducements to betray Corbett Spain's faith. Gain 640,000 in cash. |
5 |
38 |
Promoted to Believer (Mainstream Believer) rank 3 with the new title Priest. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
41 |
Betrayed by a friend. One of Corbett Spain's Contacts or Allies betrays Corbett Spain, ending Corbett Spain's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
41 |
Became a Scout (Explorer). |
7 |
42 |
Corbett Spain's ship is damaged, and Corbett Spain have to hitch-hike Corbett Spain's way back across the stars to the nearest scout base. |
7 |
42 |
Gain 4 Contacts. Gain 2 Enemies. |
8 |
42 |
Aging Crisis. Owe 50,000 for medical bills. |
8 |
42 |
Retired at age 42. |
8 |
42 |
Retired. |
8 |
43 |
Accused of a crime. |
9 |
46 |
Aging Crisis. Owe 50,000 for medical bills. |
9 |
47 |
A new romantic starts. Gain an Ally. |
10 |
50 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
54 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
11 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
59 |
Spend time with an alien race. Gain a contact. |
13 |
62 |
Aging Crisis. Owe 30,000 for medical bills. |
13 |
63 |
Birth or Death involving a family member or close friend. |
14 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
67 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |