Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Performer). |
1 |
21 |
One of Cornelius Bain's pieces of art is stolen, and the investigation brings Cornelius Bain into the criminal underworld. |
2 |
22 |
Continued as Entertainer (Performer). |
2 |
24 |
Gain a patron in the arts. Gain an Ally |
2 |
26 |
Promoted to Entertainer (Performer) rank 1. |
3 |
26 |
Continued as Entertainer (Performer). |
3 |
30 |
An investigation, tour, project or expedition goes wrong, stranding Cornelius Bain far from home. |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
31 |
Cornelius Bain foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
35 |
Lightly injured, no permanent damage. Fully recovered. |
6 |
35 |
Failed to qualify for Field Researcher (Scholar). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Switched to Navy (Engineer/Gunner) with previous rank. |
6 |
36 |
Cornelius Bain join a gambling circle on board. |
6 |
39 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
7 |
39 |
Attempted to change assignments. |
7 |
39 |
Failed to qualify for Line/Crew (Navy). |
7 |
39 |
Continued as Navy (Engineer/Gunner). |
7 |
40 |
Vessel participates in a notable military engagement. |
7 |
43 |
Promoted to Navy (Engineer/Gunner) rank 3 with the new title Petty Officer, 2nd class. |
8 |
43 |
Continued as Navy (Engineer/Gunner). |
8 |
45 |
Advanced training in a specialist field. |
8 |
47 |
Promoted to Navy (Engineer/Gunner) rank 4 with the new title Petty Officer, 1st class. |
9 |
47 |
Continued as Navy (Engineer/Gunner). |
9 |
51 |
Severely injured. Fully recovered. |
10 |
51 |
Aging Crisis. Owe 10,000 for medical bills. |
10 |
51 |
Retired at age 51. |
10 |
51 |
Retired. |
10 |
52 |
Betrayal. Convert an Ally into a Rival or Enemy. |
11 |
55 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
57 |
A new romantic starts. Gain an Ally. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
62 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
13 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
67 |
Aging Crisis. Owe 40,000 for medical bills. |
14 |
70 |
Find an Alien Artifact. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |