Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
20 |
Study Science (Physical Sciences/Chemistry) as a hobby. |
1 |
24 |
Left the colonies. |
2 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
26 |
An investigation takes on a dangerous turn. |
2 |
26 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Continued as Agent (Law Enforcement). |
3 |
32 |
Advanced training in a specialist field. |
4 |
32 |
Continued as Agent (Law Enforcement). |
4 |
33 |
Victim of a crime |
4 |
36 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
36 |
Continued as Agent (Law Enforcement). |
5 |
37 |
Moved to a new world. |
5 |
40 |
Forced to muster out. |
6 |
40 |
Failed to qualify for Artist (Entertainer). |
6 |
40 |
Submitted to the draft. |
6 |
40 |
Became a Marine (Ground Assault) with the new title Marine. |
6 |
44 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
7 |
44 |
Became a Merchant (Broker). |
7 |
45 |
Gained a contact. |
7 |
48 |
Promoted to Merchant (Broker) rank 1. |
8 |
48 |
Continued as Merchant (Broker). |
8 |
52 |
Promoted to Merchant (Broker) rank 2. |
9 |
52 |
Aging Crisis. Owe 30,000 for medical bills. |
9 |
52 |
Retired at age 52. |
9 |
52 |
Continued as Merchant (Broker). |
9 |
55 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
10 |
56 |
Aging Crisis. Owe 40,000 for medical bills. |
10 |
56 |
Continued as Merchant (Broker). |
10 |
58 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
11 |
58 |
Aging Crisis. Owe 50,000 for medical bills. |
11 |
58 |
Retired. |
11 |
61 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
12 |
62 |
Aging Crisis. Owe 10,000 for medical bills. |
12 |
65 |
Gained a contact. |
13 |
66 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
69 |
A new romantic starts. Gain an Ally. |
14 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |