Retired Team Leader Daniel Mitchell  

Species Age Sex Str Dex End Int Edu SocUPP
Humaniti 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 12 (2) 1 (-2)1116C1
Sulky
 
Skills
Admin 1
Animals 0
Athletics (Strength) 0
Carouse 0
Deception 0
Drive (Hovercraft) 0
Electronics (Computers) 2
Gun Combat (Archaic) 0
Jack-of-All-Trades 1
Language (Galanglic (3rd Imperium)) 1
Leadership 1
Mechanic 0
Medic 2
Melee (Blade) 0
Pilot (Spacecraft) 1
Profession (Worker) 0
Science (Social Sciences/Belief) 1
Science (Robotic Sciences/Robotics) 1
Seafarer 0
Stealth 0
Streetwise 1
Survival 1
Vacc Suit 0
CareerAssignmentTitleRankTerms
Drifter Barbarian 11
Scout Explorer 01
Entertainer Artist 01
Drifter Scavenger 01
Scholar Field Researcher 12
Believer Missionary/Humanitarian Team Leader23
Retired 05
 
EducationGraduated
School of Hard Knocks Graduated
 
Name Type Affinity Enmity Power Influence Species
Robin Olaughlin Rival 2 0 6 3 Humaniti (F/62)
Robin Olaughlin gained power at the expense of a third party who now blames the character.
Luke Halpine Ally 2 0 4 1 Tapazmal (M/32)
Luke Halpine is particularly unusual, such as an artificial intelligence or very alien being.
Mahlon Sims Rival 3 1 1 4 Halka (M/79)
Forgiveness.
Bernhard Gardiner Enemy 0 3 1 2 Hanen (M/16)
Bertie Duncan Enemy 0 2 2 1 Humaniti (F/41)
Sim Moreno Enemy 0 3 1 3 Cassilldan (M/31)
Janette Hanrahan Enemy 0 4 1 0 Ayansh'i (F/77)
Janette Hanrahan is missing under suspicious circumstances.
Isabella Lobb Ally 3 0 6 5 Pirian (F/40)
Isabella Lobb has had an unexpected run of good fortune lately.
Monica Steeves Ally 2 0 3 0 Swanfeh (F/48)
Alexa Garza Contact 3 0 1 1 Suerrat (F/13)
Alexa Garza belongs to an uncommon alien species.
Wilmer Brownhill Enemy 0 3 1 3 Kargol (M/28)
 
Term Age History
1 18 Entered the school of hard knocks.
1 22 Graduated.
2 22 Became a Drifter (Barbarian).
2 22 Promoted to Drifter (Barbarian) rank 1.
2 26 Suffer from a life-threatening illness.
3 26 Became a Scout (Explorer).
3 27 Psychologically damaged by Daniel Mitchell's time in the scouts.
4 27 Became a Entertainer (Artist).
4 30 An investigation, tour, project or expedition goes wrong, stranding Daniel Mitchell far from home.
5 30 Failed to qualify for Intelligence (Agent).
5 30 Switched to Drifter (Scavenger).
5 34 Severely injured.
6 34 Became a Scholar (Field Researcher).
6 36 Entangled in a bureaucratic or legal morass that distracts Daniel Mitchell from Daniel Mitchell's work.
6 38 Promoted to Scholar (Field Researcher) rank 1.
7 38 Attempted to change assignments.
7 38 Failed to qualify for Physician (Scholar).
7 38 Continued as Scholar (Field Researcher).
7 40 A disaster leaves several injured, and others blame Daniel Mitchell, forcing Daniel Mitchell to leave Daniel Mitchell's career. Gain a Rival.
7 40 Lightly injured, no permanent damage. Fully recovered.
8 40 Aging Crisis. Owe 50,000 for medical bills.
8 40 Retired at age 40.
8 40 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
8 41 Daniel Mitchell secretly provide religious rites for a dying leader or noble, although they do not share Daniel Mitchell's faith. Gain an Ally in the family and a Rival who disagrees with Daniel Mitchell's choice.
8 44 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
9 44 Continued as Believer (Missionary/Humanitarian).
9 45 Daniel Mitchell refused an offer of inducements to betray Daniel Mitchell's faith. Gain 4 enemies.
9 48 Forced to continue current assignment.
9 48 Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader.
10 48 Aging Crisis. Owe 40,000 for medical bills.
10 48 Continued as Believer (Missionary/Humanitarian).
10 49 Opponents of Daniel Mitchell's belief system ambush Daniel Mitchell.
10 49 Nearly killed. Fully recovered. Owe 25,000 for medical bills.
11 49 Aging Crisis. Owe 40,000 for medical bills.
11 49 Retired.
11 51 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
12 53 Aging Crisis. Owe 60,000 for medical bills.
12 55 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
13 57 Aging Crisis. Owe 30,000 for medical bills.
13 60 Gained a contact.
14 61 Aging Crisis. Owe 60,000 for medical bills.
14 64 Betrayal. Convert an Ally into a Rival or Enemy.
15 65 Aging Crisis. Owe 30,000 for medical bills.
15 67 Moved to a new world.
16 69 Aging Crisis. Owe 40,000 for medical bills.
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