Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
20 |
Embroiled in legal trouble. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
A good deal ensures Darryl Brooks is living the high life for a few years. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Imperial trade restrictions force Darryl Brooks out of business. |
4 |
28 |
Became a Citizen (Worker). |
4 |
30 |
Darryl Brooks's business expands, Darryl Brooks's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Worker) rank 1. |
5 |
32 |
Continued as Citizen (Worker). |
5 |
35 |
Advanced training in a specialist field. |
6 |
36 |
Continued as Citizen (Worker). |
6 |
37 |
Advanced training in a specialist field. |
6 |
40 |
Promoted to Citizen (Worker) rank 2 with the new title Technician. |
7 |
40 |
Continued as Citizen (Worker). |
7 |
43 |
Political upheaval strikes Darryl Brooks's homeworld, and Darryl Brooks is caught up in the revolution. |
7 |
44 |
Forced to continue current assignment. |
7 |
44 |
Promoted to Citizen (Worker) rank 3. |
8 |
44 |
Continued as Citizen (Worker). |
8 |
48 |
Darryl Brooks learn something Darryl Brooks should not have – a corporate secret, a political scandal – which Darryl Brooks can profit from illegally. |
8 |
48 |
Gain a criminal contact. |
8 |
48 |
Promoted to Citizen (Worker) rank 4 with the new title Craftsman. |
9 |
48 |
Continued as Citizen (Worker). |
9 |
50 |
Darryl Brooks learn something Darryl Brooks should not have – a corporate secret, a political scandal – which Darryl Brooks can profit from illegally. |
9 |
52 |
Forced to muster out. |
10 |
52 |
Became a Drifter (Scavenger). |
10 |
56 |
Attempted a risky adventure and was injured. |
10 |
56 |
Nearly killed. Owe 30,000 for medical bills. |
11 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
11 |
56 |
Retired at age 56. |
11 |
56 |
Voluntarily left Scavenger |
11 |
56 |
Retired. |
11 |
59 |
A new romantic starts. Gain an Ally. |
12 |
60 |
Aging Crisis. Owe 20,000 for medical bills. |
12 |
63 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
65 |
A new romantic starts. Gain an Ally. |
14 |
68 |
Aging Crisis. Owe 20,000 for medical bills. |