Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for University. |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Daryl McKenzie do not know what happened to Daryl McKenzie. There is a gap in Daryl McKenzie's memory. |
2 |
21 |
Became a Agent (Corporate Agent). |
2 |
24 |
Daryl McKenzie went above and beyond the call of duty. |
3 |
25 |
Continued as Agent (Corporate Agent). |
3 |
26 |
Rewarded for a successful mission. |
4 |
29 |
Continued as Agent (Corporate Agent). |
4 |
33 |
Established a network of contacts. Gain 3 contacts. |
5 |
33 |
Continued as Agent (Corporate Agent). |
5 |
37 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
41 |
Daryl McKenzie is caught in the periphery of a scandal. |
6 |
41 |
Demoted to Believer (Holy Warrior) rank -1. |
7 |
41 |
Continued as Believer (Holy Warrior). |
7 |
44 |
Daryl McKenzie have been following false teachings! |
8 |
44 |
Failed to qualify for Scientist (Scholar). |
8 |
44 |
Switched to Drifter (Scavenger). |
8 |
45 |
Daryl McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
9 |
45 |
Failed to qualify for Merchant Academy. |
9 |
45 |
Returned to Drifter (Barbarian). |
9 |
46 |
Daryl McKenzie run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
46 |
Failed to qualify for Merchant Academy. |
10 |
46 |
Continued as Drifter (Barbarian). |
10 |
50 |
Daryl McKenzie do not know what happened to Daryl McKenzie. There is a gap in Daryl McKenzie's memory. |
11 |
50 |
Returned to Believer (Holy Warrior). |
11 |
53 |
Opponents of Daryl McKenzie's belief system ambush Daryl McKenzie. |
11 |
53 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
12 |
53 |
Failed to qualify for Free Trader (Merchant). |
12 |
53 |
Returned to Drifter (Barbarian). |
12 |
54 |
Betrayed by a friend. One of Daryl McKenzie's Contacts or Allies betrays Daryl McKenzie, ending Daryl McKenzie's career. That Contact or Ally becomes a Rival or Enemy. |
13 |
54 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
54 |
Retired at age 54. |
13 |
54 |
Retired. |
13 |
57 |
A new romantic starts. Gain an Ally. |
14 |
58 |
Aging Crisis. Owe 60,000 for medical bills. |
14 |
61 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
62 |
Aging Crisis. Owe 50,000 for medical bills. |
15 |
65 |
Gained a contact. |
16 |
66 |
Aging Crisis. Owe 50,000 for medical bills. |
16 |
70 |
Moved to a new world. |
17 |
70 |
Aging Crisis. Owe 20,000 for medical bills. |