Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
21 |
Suffer from a life-threatening illness. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
25 |
Attacked by enemies and injured. |
2 |
25 |
Nearly killed. Fully recovered. Owe 30,000 for medical bills. |
2 |
25 |
Gain Enemy if David Garrett don't already have one. |
2 |
26 |
Promoted to Drifter (Wanderer) rank 2. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Find valuable salvage. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
33 |
Survived a risky adventure but gained nothing. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 3. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
37 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
6 |
37 |
Became a Merchant (Broker). |
6 |
40 |
Make an unexpected connection outside David Garrett's normal circles. Gain a Contact. |
7 |
41 |
Continued as Merchant (Broker). |
7 |
44 |
Bankrupted by a rival. Gain the other trader as a Rival. |
8 |
44 |
Failed to qualify for Pirate (Rogue). |
8 |
44 |
Returned to Drifter (Wanderer). |
8 |
48 |
Injured. Fully recovered. Owe 1,250 for medical bills. |
9 |
48 |
Became a Citizen (Worker). |
9 |
50 |
Advanced training in a specialist field. |
10 |
52 |
Continued as Citizen (Worker). |
10 |
54 |
Advanced training in a specialist field. |
11 |
56 |
Continued as Citizen (Worker). |
11 |
57 |
David Garrett learn something David Garrett should not have – a corporate secret, a political scandal – which David Garrett can profit from illegally. |
11 |
57 |
Gain a criminal contact. |
11 |
60 |
Forced to muster out. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Retired at age 60. |
12 |
60 |
Retired. |
12 |
61 |
Moved to a new world. |
13 |
64 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
66 |
Moved to a new world. |
14 |
68 |
Aging Crisis. Owe 10,000 for medical bills. |