Retired 2nd Officer Davis Murphy  

Species Age Sex Str Dex End Int Edu SocUPP
Darmine 71 M 1 (-2) 1 (-2) 1 (-2) 12 (2) 5 (-1) 5 (-1)111C55
Matter-of-Fact, Worshipful, Cranky
 
Skills
Admin 0
Broker 1
Drive (Hovercraft) 1
Drive (Walker) 1
Electronics (Computers) 3
Electronics (Remote Ops) 1
Engineer (J-drive) 2
Flyer 0
Gun Combat (Archaic) 1
Gun Combat (Slug) 1
Jack-of-All-Trades 1
Language (Trokh (Aslan)) 1
Mechanic 1
Medic 0
Melee (Fencing) 1
Persuade 1
Pilot (Small Craft) 1
Pilot (Spacecraft) 1
Profession (Colonist/Farming) 1
Profession (Sports/Track & Field) 1
Science (Life Sciences) 0
Steward 2
Streetwise 2
CareerAssignmentTitleRankTerms
Citizen Worker Technician27
Scout Explorer 01
Merchant Merchant Marine 2nd Officer45
 
Name Type Affinity Enmity Power Influence Species
Hildred Washington Contact 2 0 0 1 Darmine (F/23)
Eva Walla Contact 3 1 3 4 Tezcat (M/53)
Sergio Wright Enemy 0 2 1 1 Darmine (M/36)
Cordelia Wareham Contact 2 1 1 1 Urunishani (F/38)
 
Term Age History
1 18 Became a Citizen (Worker).
1 21 Advanced training in a specialist field.
2 22 Continued as Citizen (Worker).
2 26 Davis Murphy learn something Davis Murphy should not have – a corporate secret, a political scandal – which Davis Murphy can profit from illegally.
3 26 Continued as Citizen (Worker).
3 29 Advanced training in a specialist field.
3 30 Promoted to Citizen (Worker) rank 1.
4 30 Continued as Citizen (Worker).
4 34 Spent time maintaining and using heavy vehicles.
5 34 Continued as Citizen (Worker).
5 35 Davis Murphy learn something Davis Murphy should not have – a corporate secret, a political scandal – which Davis Murphy can profit from illegally.
5 38 Promoted to Citizen (Worker) rank 2 with the new title Technician.
6 38 Continued as Citizen (Worker).
6 39 Political upheaval strikes Davis Murphy's homeworld, and Davis Murphy is caught up in the revolution.
7 42 Continued as Citizen (Worker).
7 45 Davis Murphy's business expands, Davis Murphy's corporation grows, or the colony thrives.
7 46 Forced to muster out.
8 46 Became a Scout (Explorer).
8 49 Davis Murphy's ship is damaged, and Davis Murphy have to hitch-hike Davis Murphy's way back across the stars to the nearest scout base.
8 49 Gain 2 Contacts. Gain 1 Enemies.
9 49 Became a Merchant (Merchant Marine) with the new title Crewman.
9 50 Make an unexpected connection outside Davis Murphy's normal circles. Gain a Contact.
9 53 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
10 53 Continued as Merchant (Merchant Marine).
10 57 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
11 57 Aging Crisis. Owe 10,000 for medical bills.
11 57 Retired at age 57.
11 57 Continued as Merchant (Merchant Marine).
11 61 Given advanced training in a specialist field
12 61 Aging Crisis. Owe 40,000 for medical bills.
12 61 Continued as Merchant (Merchant Marine).
12 65 Embroiled in legal trouble.
12 65 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
13 65 Aging Crisis. Owe 50,000 for medical bills.
13 65 Continued as Merchant (Merchant Marine).
13 66 Davis Murphy's business or ship thrives.
13 69 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
14 69 Aging Crisis. Owe 50,000 for medical bills.
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