Delmar Head  

Species Age Sex Str Dex End Int Edu SocUPP
Luriani 71 M 1 (-2) 1 (-2) 1 (-2) 6 (0) 10 (1) 10 (1)1116AA
Impolite, Compulsive liar
 
Skills
Advocate 1
Athletics 0
Broker 3
Carouse 1
Deception 0
Drive (Hovercraft) 1
Electronics (Computers) 2
Flyer 0
Gun Combat (Slug) 1
Gunner (Screen) 1
Investigate 2
Mechanic 0
Medic 2
Persuade 2
Recon 0
Science (Social Sciences/Economics) 1
Science (Physical Sciences/Physics) 2
Science (Social Sciences/Psychology) 1
Science (Life Sciences/Xenology) 2
Stealth 0
Steward 1
Streetwise 1
Survival 0
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Citizen Corporate 13
Merchant Free Trader 14
Scholar Physician 56
 
Name Type Affinity Enmity Power Influence Species
Chris Barry Rival 1 0 1 1 Luriani (M/59)
Nova Austin Contact 0 0 0 0 Luriani (F/47)
Evie Obrien Enemy 0 4 2 0 Dynchia, Imperium (F/63)
Evie Obrien’s relationships have begun to affect the character.
Elisabeth Hunt Ally 1 0 3 1 Luriani (F/12)
Elisabeth Hunt is actually an organisation such as a political movement or modest sized business.
Rollie Patterson Ally 3 0 1 0 Ziadd (M/78)
Harmon Bailey Rival 1 0 0 0 Halka (M/44)
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 21 Delmar Head run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
2 21 Became a Citizen (Corporate).
2 24 Advanced training in a specialist field.
2 25 Promoted to Citizen (Corporate) rank 1.
3 25 Continued as Citizen (Corporate).
3 26 Betrayal. Convert an Ally into a Rival or Contact into an Enemy.
4 29 Continued as Citizen (Corporate).
4 32 A revolution, attack or other unusual event throws Delmar Head's life into chaos, forcing Delmar Head to leave the planet.
5 32 Became a Merchant (Free Trader).
5 33 Make an unexpected connection outside Delmar Head's normal circles. Gain a Contact.
6 36 Continued as Merchant (Free Trader).
6 39 Nearly killed. Fully recovered. Owe 11,250 for medical bills.
6 40 Promoted to Merchant (Free Trader) rank 1.
7 40 Continued as Merchant (Free Trader).
8 44 Continued as Merchant (Free Trader).
8 45 A series of bad deals and decisions force Delmar Head into bankruptcy. Delmar Head salvages what Delmar Head can.
9 45 Became a Scholar (Physician).
9 46 Work leads to a considerable breakthrough.
9 49 Promoted to Scholar (Physician) rank 1.
10 49 Aging Crisis. Owe 10,000 for medical bills.
10 49 Retired at age 49.
10 49 Continued as Scholar (Physician).
10 53 Assigned to work on a secret project for a patron or organisation.
10 53 Promoted to Scholar (Physician) rank 2.
11 53 Aging Crisis. Owe 50,000 for medical bills.
11 53 Continued as Scholar (Physician).
11 56 A disaster or war strikes.
11 56 The planetary government interferes with Delmar Head's research for political or religious reasons. Delmar Head continue working openly and gain an Enemy.
12 57 Aging Crisis. Owe 20,000 for medical bills.
12 57 Continued as Scholar (Physician).
12 61 Work for an eccentric but brilliant mentor, who becomes an Ally.
12 61 Promoted to Scholar (Physician) rank 3.
13 61 Aging Crisis. Owe 10,000 for medical bills.
13 61 Attempted to change assignments.
13 61 Failed to qualify for Field Researcher (Scholar).
13 61 Continued as Scholar (Physician).
13 62 Work for an eccentric but brilliant mentor, who becomes an Ally.
13 65 Promoted to Scholar (Physician) rank 4.
14 65 Aging Crisis. Owe 10,000 for medical bills.
14 65 Attempted to change assignments.
14 65 Failed to qualify for Field Researcher (Scholar).
14 65 Continued as Scholar (Physician).
14 68 Gained a contact.
14 69 Promoted to Scholar (Physician) rank 5.
15 69 Aging Crisis. Owe 30,000 for medical bills.
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