Term |
Age |
History |
---|
1 |
18 |
Entered Colonial Upbringing. |
1 |
19 |
Join a social movement. |
1 |
28 |
Left the colonies. |
2 |
28 |
Became a Army (Infantry) with the new title Private. |
2 |
30 |
Assigned to an urbanised planet torn by war. |
3 |
32 |
Attempted to change assignments. |
3 |
32 |
Failed to qualify for Army Support (Army). |
3 |
32 |
Continued as Army (Infantry). |
3 |
36 |
Unit is slaughtered in a disastrous battle, for which Dudley Bluit blame Dudley Bluit's commander. Gain commander as Enemy. |
4 |
36 |
Became a Merchant (Free Trader). |
4 |
39 |
A sudden war destroys Dudley Bluit's trade routes and contacts, forcing Dudley Bluit to flee that region of space. |
4 |
39 |
Gain rebels as Enemy |
5 |
39 |
Became a Rogue (Thief). |
5 |
40 |
Dudley Bluit spend months in the dangerous criminal underworld. |
6 |
43 |
Continued as Rogue (Thief). |
6 |
47 |
A police detective or rival criminal forces Dudley Bluit to flee and vows to hunt Dudley Bluit down. Gain an Enemy. |
7 |
47 |
Became a Scout (Courier). |
7 |
51 |
Spend several years jumping from world to world in Dudley Bluit's scout ship. |
8 |
51 |
Continued as Scout (Courier). |
8 |
52 |
A new romantic starts. Gain an Ally. |
8 |
55 |
Forced to muster out. |
9 |
55 |
Became a Drifter (Wanderer). |
9 |
57 |
Dudley Bluit run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
10 |
57 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
10 |
60 |
A notable academic consults with Dudley Bluit about a publication or documentary he is working on. Gain a Contact in academia. |
11 |
61 |
Continued as Believer (Mainstream Believer). |
11 |
65 |
Dudley Bluit accepted an offer of inducements to betray Dudley Bluit's faith. Gain 430,000 in cash. |
11 |
65 |
Forced to muster out. |
12 |
65 |
Aging Crisis. Owe 60,000 for medical bills. |
12 |
65 |
Retired at age 65. |
12 |
65 |
Retired. |
12 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
13 |
69 |
Aging Crisis. Owe 50,000 for medical bills. |