Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
21 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
25 |
A good deal ensures Earle Labey is living the high life for a few years. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
28 |
Severely injured. Fully recovered. Owe 12,500 for medical bills. |
4 |
28 |
Became a Citizen (Corporate). |
4 |
30 |
Earle Labey's business expands, Earle Labey's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 1. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
34 |
Hard times caused by a lack of interstellar trade costs Earle Labey Earle Labey's job. |
6 |
36 |
Continued as Citizen (Corporate). |
6 |
40 |
Earle Labey rise to a position of power in Earle Labey's colony or corporation. |
6 |
40 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
7 |
40 |
Continued as Citizen (Corporate). |
7 |
42 |
Earle Labey gain experience in a technical field as a computer operator or surveyor. |
7 |
44 |
Promoted to Citizen (Corporate) rank 3. |
8 |
44 |
Continued as Citizen (Corporate). |
8 |
47 |
Severely injured. Owe 2,500 for medical bills. |
9 |
47 |
Failed to qualify for Explorer (Scout). |
9 |
47 |
Became a Drifter (Barbarian). |
9 |
48 |
Earle Labey do not know what happened to Earle Labey. There is a gap in Earle Labey's memory. |
10 |
48 |
Aging Crisis. Owe 30,000 for medical bills. |
10 |
48 |
Retired at age 48. |
10 |
48 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
10 |
52 |
Earle Labey come into conflict with a splinter group Earle Labey's own religion which maintains Earle Labey's version is the wrong one. Gain 1 Rivals. |
11 |
52 |
Aging Crisis. Owe 40,000 for medical bills. |
11 |
52 |
Retired. |
11 |
54 |
Betrayal. Convert an Ally into a Rival or Enemy. |
12 |
56 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
A new romantic starts. Gain an Ally. |
13 |
60 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
62 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Betrayal. Convert an Ally into a Rival or Enemy. |
15 |
68 |
Aging Crisis. Owe 40,000 for medical bills. |