Term |
Age |
History |
---|
1 |
18 |
Entered University. |
1 |
20 |
A new romantic starts. Gain an Ally. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
2 |
22 |
Commissioned in Navy (Engineer/Gunner) with the new title Ensign. |
2 |
26 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
2 |
26 |
Promoted to Navy (Engineer/Gunner) officer rank 2 with the new title Sublieutenant. |
3 |
26 |
Continued as Navy (Engineer/Gunner). |
3 |
29 |
Commanding officer takes an interest in Elton Enright's career. |
3 |
30 |
Promoted to Navy (Engineer/Gunner) officer rank 3 with the new title Lieutenant. |
4 |
30 |
Continued as Navy (Engineer/Gunner). |
4 |
33 |
Advanced training in a specialist field. |
4 |
34 |
Promoted to Navy (Engineer/Gunner) officer rank 4 with the new title Commander. |
5 |
34 |
Continued as Navy (Engineer/Gunner). |
5 |
37 |
Elton Enright foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
5 |
38 |
Promoted to Navy (Engineer/Gunner) officer rank 5 with the new title Captain. |
6 |
38 |
Continued as Navy (Engineer/Gunner). |
6 |
41 |
Scarred. Fully recovered. Owe 2,500 for medical bills. |
7 |
41 |
Became a Agent (Intelligence). |
7 |
45 |
Elton Enright's work ends up coming home with Elton Enright, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
8 |
45 |
Failed to qualify for Infantry (Army). |
8 |
45 |
Became a Drifter (Scavenger). |
8 |
47 |
Suffer from a life-threatening illness. |
9 |
47 |
Failed to qualify for Corporate Agent (Agent). |
9 |
47 |
Switched to Drifter (Wanderer). |
9 |
51 |
Attempted a risky adventure and was wildly successful. |
10 |
51 |
Continued as Drifter (Wanderer). |
10 |
53 |
Attempted a risky adventure and was wildly successful. |
10 |
55 |
Promoted to Drifter (Wanderer) rank 1. |
11 |
55 |
Continued as Drifter (Wanderer). |
11 |
58 |
Betrayed by a friend. One of Elton Enright's Contacts or Allies betrays Elton Enright, ending Elton Enright's career. That Contact or Ally becomes a Rival or Enemy. |
12 |
58 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
58 |
Retired at age 58. |
12 |
58 |
Retired. |
12 |
61 |
A new romantic starts. Gain an Ally. |
13 |
62 |
Aging Crisis. Owe 40,000 for medical bills. |
13 |
64 |
Betrayal. Convert an Ally into a Rival or Enemy. |
14 |
66 |
Aging Crisis. Owe 30,000 for medical bills. |
14 |
67 |
Accused of a crime. |
15 |
70 |
Aging Crisis. Owe 60,000 for medical bills. |