Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
When dealing with an alien race, Elzie Miller botch an opportunity to gather extra intelligence about them. |
1 |
22 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
1 |
22 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
2 |
22 |
Continued as Scout (Courier). |
2 |
26 |
Elzie Miller's ship is ambushed by enemy vessels. Attempted to bargain with them but fail and the ship is destroyed. |
2 |
26 |
Promoted to Scout (Courier) rank 2. |
3 |
26 |
Became a Drifter (Scavenger). |
3 |
30 |
Elzie Miller do not know what happened to Elzie Miller. There is a gap in Elzie Miller's memory. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Switched to Drifter (Barbarian). |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Failed to qualify for Journalist (Entertainer). |
5 |
31 |
Submitted to the draft. |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Continued as Navy (Flight). |
6 |
36 |
Severely injured. Fully recovered. Owe 6,250 for medical bills. |
7 |
36 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
39 |
A notable academic consults with Elzie Miller about a publication or documentary he is working on. Gain a Contact in academia. |
8 |
40 |
Continued as Believer (Mainstream Believer). |
8 |
41 |
Elzie Miller refuse to secretly provide religious rites for a dying leader or noble, because they do not share Elzie Miller's faith. |
8 |
44 |
Forced to continue current assignment. |
8 |
44 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
9 |
44 |
Continued as Believer (Mainstream Believer). |
9 |
47 |
Elzie Miller is chosen to represent Elzie Miller's faith in a vid show or other highly public forum. |
10 |
48 |
Voluntarily left Mainstream Believer |
10 |
48 |
Returned to Drifter (Scavenger). |
10 |
52 |
Encounter a Psionic institute. |
10 |
52 |
Tested for psionic powers |
11 |
52 |
Continued as Drifter (Scavenger). |
11 |
56 |
Find valuable salvage. |
12 |
56 |
Continued as Drifter (Scavenger). |
12 |
59 |
Elzie Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
13 |
59 |
Aging Crisis. Owe 60,000 for medical bills. |
13 |
59 |
Retired at age 59. |
13 |
59 |
Switched to Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
13 |
60 |
Elzie Miller accepted an offer of inducements to betray Elzie Miller's faith. Gain 610,000 in cash. |
13 |
63 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
14 |
63 |
Aging Crisis. Owe 50,000 for medical bills. |
14 |
63 |
Retired. |
14 |
64 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
15 |
67 |
Aging Crisis. Owe 20,000 for medical bills. |
15 |
70 |
Spend time with an alien race. Gain a contact. |
16 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |