Retired 2nd Officer Emery Willis  

Species Age Sex Str Dex End Int Edu SocUPP
Murrissi 71 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 3 (-1) 2 (-2)111B32
Popular, Malice, Humorous
 
Skills
Admin 0
Animals (Training) 1
Art (Performing) 0
Astrogation 0
Athletics 0
Broker 1
Carouse 0
Deception 0
Drive (Walker) 1
Electronics (Sensors) 2
Engineer (Life Support) 1
Gun Combat (Slug) 1
Mechanic 1
Persuade 1
Pilot (Capital Ships) 1
Profession (Worker) 0
Recon 1
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Entertainer Performer 12
Scout Courier 02
Merchant Free Trader 23
Merchant Merchant Marine 2nd Officer43
Believer Mainstream Believer Lay Person01
Retired 02
 
EducationGraduated
Merchant Academy Honors
 
Name Type Affinity Enmity Power Influence Species
Deanna Lord Contact 1 1 0 1 Murrissi (F/23)
Archie McGrath Contact 3 1 0 0 Sylean (M/44)
Loretta Curtis Contact 1 1 3 3 Suerrat (F/24)
Loretta Curtis gained power at the expense of a third party who now blames the character.
Rosetta Casey Contact 1 1 1 1 Murrissi (F/31)
Mckinley Smith Ally 2 0 1 4 Murrissi (M/62)
Wilfred Wade Enemy 0 2 2 3 Murrissi (M/19)
 
Term Age History
1 18 Became a Entertainer (Performer).
1 21 Go on a tour of the sector, visiting several worlds. Gain 3 Contacts.
2 22 Continued as Entertainer (Performer).
2 23 Win a prestigious prize.
2 26 Promoted to Entertainer (Performer) rank 1.
3 26 Voluntarily left Performer
3 26 Became a Scout (Courier).
3 28 Emery Willis survey an alien world.
4 30 Continued as Scout (Courier).
4 31 Spend several years jumping from world to world in Emery Willis's scout ship.
4 34 Forced to muster out.
5 34 Became a Merchant (Free Trader).
5 37 Given advanced training in a specialist field
5 38 Promoted to Merchant (Free Trader) rank 1.
6 38 Continued as Merchant (Free Trader).
6 41 Make an unexpected connection outside Emery Willis's normal circles. Gain a Contact.
6 42 Promoted to Merchant (Free Trader) rank 2.
7 42 Continued as Merchant (Free Trader).
7 44 Nearly killed. Owe 10,000 for medical bills.
8 44 Entered Merchant Academy with the Shipboard curriculum.
8 46 Study Astrogation as a hobby.
8 48 Graduated with honors.
9 48 Switched to Merchant (Merchant Marine) with the new title Crewman.
9 48 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
9 48 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
9 51 A good deal ensures Emery Willis is living the high life for a few years.
9 52 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
10 52 Aging Crisis. Owe 50,000 for medical bills.
10 52 Retired at age 52.
10 52 Continued as Merchant (Merchant Marine).
10 56 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
11 56 Aging Crisis. Owe 30,000 for medical bills.
11 56 Continued as Merchant (Merchant Marine).
11 59 A series of bad deals and decisions force Emery Willis into bankruptcy. Emery Willis salvages what Emery Willis can.
12 59 Aging Crisis. Owe 10,000 for medical bills.
12 59 Became a Believer (Mainstream Believer) with the new title Lay Person.
12 63 Emery Willis retreat from the mundane world for a time in the hope of a revelation, although this affects your work and relationships.
13 63 Aging Crisis. Owe 20,000 for medical bills.
13 63 Voluntarily left Mainstream Believer
13 63 Retired.
13 66 A romantic relationship ends badly. Gain a Rival or Enemy.
14 67 Aging Crisis. Owe 20,000 for medical bills.
14 69 A romantic relationship deepens, possibly leading to marriage. Gain an Ally.
15 71 Aging Crisis. Owe 20,000 for medical bills.
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