Retired Captain Emmit Larson  

Species Age Sex Str Dex End Int Edu SocUPP
Happrhani 71 M 1 (-2) 1 (-2) 1 (-2) 11 (1) 5 (-1) 7 (0)111B57
Values hard work
 
Skills
Art (Presentation) 0
Broker 1
Deception 0
Drive (Walker) 1
Electronics (Comms) 1
Electronics (Remote Ops) 1
Engineer (M-drive) 1
Flyer 0
Gambler 2
Gun Combat (Archaic) 1
Jack-of-All-Trades 1
Mechanic 2
Medic 2
Persuade 2
Pilot (Small Craft) 1
Profession (Worker) 0
Recon 0
Science (Social Sciences/Belief) 1
Stealth 0
Streetwise 2
Survival 0
Vacc Suit 3
CareerAssignmentTitleRankTerms
Drifter Wanderer 01
Believer Missionary/Humanitarian Project Worker12
Merchant Merchant Marine Captain78
Believer Holy Warrior Fighter11
Retired 01
 
Name Type Affinity Enmity Power Influence Species
Avis Robertson Contact 0 1 1 2 Ne Kraeda ren Kelva (F/32)
Thea Bollen Contact 1 1 0 0 Happrhani (F/16)
Jennifer Brewer Enemy 0 2 2 1 Darrian, Imperium (F/59)
Jar Morvell Contact 0 2 1 2 Happrhani (M/22)
Relationship soured.
 
Term Age History
1 18 Became a Drifter (Wanderer).
1 20 Offered job by a patron. Now owe him a favor.
2 22 Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker.
2 25 Emmit Larson is sent to a new community or parish to preach The Word among the poor.
2 26 Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker.
3 26 Continued as Believer (Missionary/Humanitarian).
3 29 Emmit Larson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmit Larson's faith.
4 30 Voluntarily left Missionary/Humanitarian
4 30 Failed to qualify for Colonist (Citizen).
4 30 Submitted to the draft.
4 30 Became a Merchant (Merchant Marine) with the new title Crewman.
4 34 Make an unexpected connection outside Emmit Larson's normal circles. Gain a Contact.
4 34 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
5 34 Continued as Merchant (Merchant Marine).
5 36 Emmit Larson's business or ship thrives.
5 38 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
6 38 Continued as Merchant (Merchant Marine).
6 42 Given advanced training in a specialist field
6 42 Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer.
7 42 Continued as Merchant (Merchant Marine).
7 45 Make an unexpected connection outside Emmit Larson's normal circles. Gain a Contact.
7 46 Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer.
8 46 Continued as Merchant (Merchant Marine).
8 49 Risk Emmit Larson's fortune on a possibility lucrative deal and win.
8 50 Forced to continue current assignment.
8 50 Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer.
9 50 Continued as Merchant (Merchant Marine).
9 54 Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain.
10 54 Aging Crisis. Owe 50,000 for medical bills.
10 54 Retired at age 54.
10 54 Continued as Merchant (Merchant Marine).
10 58 Risk Emmit Larson's fortune on a possibility lucrative deal and win.
10 58 Promoted to Merchant (Merchant Marine) rank 7.
11 58 Aging Crisis. Owe 20,000 for medical bills.
11 58 Continued as Merchant (Merchant Marine).
11 60 Emmit Larson's ship or starport is destroyed by criminals. Gain them as an Enemy.
12 60 Aging Crisis. Owe 30,000 for medical bills.
12 60 Switched to Believer (Holy Warrior) with the new title Hopeful.
12 63 Emmit Larson accepted an offer of inducements to betray Emmit Larson's faith. Gain 220,000 in cash.
12 64 Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter.
13 64 Aging Crisis. Owe 10,000 for medical bills.
13 64 Retired.
13 66 Gained a contact.
14 68 Aging Crisis. Owe 30,000 for medical bills.
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