Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Offered job by a patron. Now owe him a favor. |
2 |
22 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
2 |
25 |
Emmit Larson is sent to a new community or parish to preach The Word among the poor. |
2 |
26 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
3 |
26 |
Continued as Believer (Missionary/Humanitarian). |
3 |
29 |
Emmit Larson refuse to secretly provide religious rites for a dying leader or noble, because they do not share Emmit Larson's faith. |
4 |
30 |
Voluntarily left Missionary/Humanitarian |
4 |
30 |
Failed to qualify for Colonist (Citizen). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
34 |
Make an unexpected connection outside Emmit Larson's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
36 |
Emmit Larson's business or ship thrives. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
42 |
Given advanced training in a specialist field |
6 |
42 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
7 |
42 |
Continued as Merchant (Merchant Marine). |
7 |
45 |
Make an unexpected connection outside Emmit Larson's normal circles. Gain a Contact. |
7 |
46 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
8 |
46 |
Continued as Merchant (Merchant Marine). |
8 |
49 |
Risk Emmit Larson's fortune on a possibility lucrative deal and win. |
8 |
50 |
Forced to continue current assignment. |
8 |
50 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
9 |
50 |
Continued as Merchant (Merchant Marine). |
9 |
54 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
10 |
54 |
Aging Crisis. Owe 50,000 for medical bills. |
10 |
54 |
Retired at age 54. |
10 |
54 |
Continued as Merchant (Merchant Marine). |
10 |
58 |
Risk Emmit Larson's fortune on a possibility lucrative deal and win. |
10 |
58 |
Promoted to Merchant (Merchant Marine) rank 7. |
11 |
58 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
58 |
Continued as Merchant (Merchant Marine). |
11 |
60 |
Emmit Larson's ship or starport is destroyed by criminals. Gain them as an Enemy. |
12 |
60 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
60 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
12 |
63 |
Emmit Larson accepted an offer of inducements to betray Emmit Larson's faith. Gain 220,000 in cash. |
12 |
64 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |
13 |
64 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
64 |
Retired. |
13 |
66 |
Gained a contact. |
14 |
68 |
Aging Crisis. Owe 30,000 for medical bills. |