Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Enoch Campbell easily defeat. |
1 |
21 |
Gain Enemy if Enoch Campbell don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Drafted into Marine Support |
3 |
26 |
Became a Marine (Marine Support) with the new title Marine. |
3 |
28 |
On the front lines of a planetary assault and occupation. |
3 |
30 |
Attempt at commissioned failed. |
4 |
30 |
Continued as Marine (Marine Support). |
4 |
34 |
Assigned to a black ops mission. |
4 |
34 |
Promoted to Marine (Marine Support) rank 1 with the new title Lance Corporal. |
5 |
34 |
Continued as Marine (Marine Support). |
5 |
35 |
A mission goes wrong; Enoch Campbell and several others are captured and mistreated by the enemy. Gain Enoch Campbell's jailer as an Enemy. |
6 |
35 |
Failed to qualify for Scientist (Scholar). |
6 |
35 |
Returned to Drifter (Scavenger). |
6 |
39 |
Promoted to Drifter (Scavenger) rank 2. |
7 |
39 |
Voluntarily left Scavenger |
7 |
39 |
Failed to qualify for Journalist (Entertainer). |
7 |
39 |
Switched to Drifter (Barbarian). |
7 |
41 |
Betrayed by a friend. One of Enoch Campbell's Contacts or Allies betrays Enoch Campbell, ending Enoch Campbell's career. That Contact or Ally becomes a Rival or Enemy. |
8 |
41 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
8 |
45 |
Befriend a useful ally in one sphere. Gain an Ally. |
8 |
45 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
9 |
45 |
Aging Crisis. Owe 10,000 for medical bills. |
9 |
45 |
Retired at age 45. |
9 |
45 |
Continued as Merchant (Merchant Marine). |
9 |
46 |
Make an unexpected connection outside Enoch Campbell's normal circles. Gain a Contact. |
9 |
49 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
10 |
49 |
Aging Crisis. Owe 20,000 for medical bills. |
10 |
49 |
Continued as Merchant (Merchant Marine). |
11 |
53 |
Aging Crisis. Owe 20,000 for medical bills. |
11 |
53 |
Continued as Merchant (Merchant Marine). |
11 |
55 |
Make an unexpected connection outside Enoch Campbell's normal circles. Gain a Contact. |
11 |
57 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
12 |
57 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
57 |
Continued as Merchant (Merchant Marine). |
12 |
59 |
Enoch Campbell's business or ship thrives. |
12 |
61 |
Promoted to Merchant (Merchant Marine) rank 4 with the new title 2nd Officer. |
13 |
61 |
Aging Crisis. Owe 20,000 for medical bills. |
13 |
61 |
Continued as Merchant (Merchant Marine). |
13 |
62 |
Smuggle illegal items onto a planet. |
13 |
65 |
Promoted to Merchant (Merchant Marine) rank 5 with the new title 1st Officer. |
14 |
65 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
65 |
Continued as Merchant (Merchant Marine). |
14 |
67 |
Enoch Campbell's business or ship thrives. |
14 |
69 |
Promoted to Merchant (Merchant Marine) rank 6 with the new title Captain. |
15 |
69 |
Aging Crisis. Owe 20,000 for medical bills. |