Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
19 |
Ephraim Rule have no idea what happened to Ephraim Rule – they found Ephraim Rule's ship drifting on the fringes of friendly space. |
2 |
19 |
Became a Rogue (Pirate) with the new title Lackey. |
2 |
23 |
Backstab a fellow rogue for personal gain. |
2 |
23 |
Promoted to Rogue (Pirate) rank 1 with the new title Henchman. |
3 |
23 |
Attempted to change assignments. |
3 |
23 |
Switched to Rogue (Thief) with previous rank. |
3 |
27 |
A police detective or rival criminal forces Ephraim Rule to flee and vows to hunt Ephraim Rule down. Gain an Enemy. |
4 |
27 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
29 |
Ephraim Rule come into conflict with a splinter group Ephraim Rule's own religion which maintains Ephraim Rule's version is the wrong one. Gain 2 Rivals. |
5 |
29 |
Became a Entertainer (Artist). |
5 |
31 |
Gain a patron in the arts. Gain an Ally |
5 |
33 |
Promoted to Entertainer (Artist) rank 1. |
6 |
33 |
Continued as Entertainer (Artist). |
6 |
34 |
Ephraim Rule is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
7 |
34 |
Failed to qualify for Courier (Scout). |
7 |
34 |
Became a Drifter (Scavenger). |
7 |
38 |
Lost eye or limb. Owe 2,500 for medical bills. |
8 |
38 |
Entered Merchant Academy with the Business curriculum. |
8 |
41 |
Join a social movement. |
8 |
42 |
Dropped out of the merchant academy. |
9 |
42 |
Continued as Drifter (Scavenger). |
9 |
43 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
10 |
43 |
Switched to Believer (Mainstream Believer) with the new title Lay Person. |
10 |
44 |
Good fortune |
11 |
47 |
Aging Crisis. Owe 60,000 for medical bills. |
11 |
47 |
Retired at age 47. |
11 |
47 |
Continued as Believer (Mainstream Believer). |
11 |
48 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
11 |
51 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
12 |
51 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
51 |
Continued as Believer (Mainstream Believer). |
12 |
55 |
Ephraim Rule retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
13 |
55 |
Aging Crisis. Owe 50,000 for medical bills. |
13 |
55 |
Continued as Believer (Mainstream Believer). |
13 |
59 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
14 |
59 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
59 |
Continued as Believer (Mainstream Believer). |
14 |
62 |
Ephraim Rule is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
14 |
63 |
Forced to muster out. |
15 |
63 |
Aging Crisis. Owe 40,000 for medical bills. |
15 |
63 |
Retired. |
15 |
66 |
Gained a contact. |
16 |
67 |
Aging Crisis. Owe 30,000 for medical bills. |
16 |
68 |
Betrayal. Convert an Ally into a Rival or Enemy. |
17 |
71 |
Aging Crisis. Owe 20,000 for medical bills. |