Term |
Age |
History |
---|
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
20 |
Advanced training in a specialist field. |
1 |
22 |
Attempt at commissioned failed. |
2 |
22 |
Voluntarily left Engineer/Gunner |
2 |
22 |
Failed to qualify for Corporate Agent (Agent). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
25 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 1. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
28 |
Essie Cole do not know what happened to Essie Cole. There is a gap in Essie Cole's memory. |
4 |
28 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
4 |
30 |
Essie Cole retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
4 |
32 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
5 |
32 |
Continued as Believer (Missionary/Humanitarian). |
5 |
36 |
Essie Cole is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
36 |
Continued as Believer (Missionary/Humanitarian). |
6 |
38 |
Essie Cole faith is shaken. |
7 |
40 |
Continued as Believer (Missionary/Humanitarian). |
7 |
44 |
Essie Cole refused an offer of inducements to betray Essie Cole's faith. Gain 3 enemies. |
7 |
44 |
Promoted to Believer (Missionary/Humanitarian) rank 2 with the new title Team Leader. |
8 |
44 |
Continued as Believer (Missionary/Humanitarian). |
8 |
46 |
Essie Cole faith enjoys an explosion of popularity largely thanks to Essie Cole's efforts. |
8 |
46 |
Promoted to Believer (Missionary/Humanitarian) rank 3 with the new title Project Leader. |
8 |
48 |
Promoted to Believer (Missionary/Humanitarian) rank 4 with the new title Project Coordinator. |
9 |
48 |
Continued as Believer (Missionary/Humanitarian). |
9 |
51 |
Good fortune |
9 |
52 |
Forced to muster out. |
10 |
52 |
Failed to qualify for Journalist (Entertainer). |
10 |
52 |
Switched to Drifter (Barbarian). |
10 |
55 |
Essie Cole do not know what happened to Essie Cole. There is a gap in Essie Cole's memory. |
11 |
55 |
Failed to qualify for Worker (Citizen). |
11 |
55 |
Submitted to the draft. |
11 |
55 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
11 |
56 |
Make an unexpected connection outside Essie Cole's normal circles. Gain a Contact. |
11 |
59 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
12 |
59 |
Aging Crisis. Owe 30,000 for medical bills. |
12 |
59 |
Retired at age 59. |
12 |
59 |
Continued as Merchant (Merchant Marine). |
12 |
61 |
Risk Essie Cole's fortune on a possibility lucrative deal and win. |
13 |
63 |
Aging Crisis. Owe 10,000 for medical bills. |
13 |
63 |
Continued as Merchant (Merchant Marine). |
13 |
67 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
14 |
67 |
Aging Crisis. Owe 10,000 for medical bills. |
14 |
67 |
Continued as Merchant (Merchant Marine). |
14 |
68 |
Given advanced training in a specialist field |
14 |
71 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
15 |
71 |
Aging Crisis. Owe 30,000 for medical bills. |