Retired Craftsman Evert Godkim  

Species Age Sex Str Dex End Int Edu SocUPP
Sydite 71 M 1 (-2) 1 (-2) 1 (-2) 4 (-1) 12 (2) 9 (1)1114C9
Outrageous
 
Skills
Admin 0
Advocate 0
Animals 0
Athletics 0
Broker 0
Diplomat 1
Drive (Track) 2
Electronics 0
Engineer (Life Support) 1
Engineer (M-drive) 1
Engineer (Power) 1
Flyer 0
Gun Combat 0
Language (Floriani (Florian League)) 1
Language (Trokh (Aslan)) 1
Leadership 0
Mechanic 1
Medic 0
Melee (Bludgeon) 1
Navigation 0
Pilot (Capital Ships) 1
Profession (Sports/Atmosphere Surfing) 1
Profession (Hostile Environment/Low-G) 2
Profession (Worker/Metalworking) 1
Recon 0
Science (Physical Sciences) 0
Seafarer 0
Steward 1
Streetwise 4
Survival 1
CareerAssignmentTitleRankTerms
Citizen Corporate 12
Entertainer Journalist 01
Merchant Merchant Marine Crewman01
Citizen Worker Craftsman56
 
EducationGraduated
University Graduated
 
Name Type Affinity Enmity Power Influence Species
Hunter Mcandrew Enemy 0 1 0 1 Sydite (M/63)
Derpak Muu Namzurdum Enemy 0 5 0 1 Vilani, Imperium (M/66)
Gertrude Heriot Contact 1 1 2 1 Sydite (M/22)
Beverly Bishop Contact 2 1 1 1 Ayansh'i (F/68)
 
Term Age History
1 18 Entered Colonial Upbringing.
1 21 Suffered a deep tragedy.
1 25 Failed as a colonist.
2 25 Entered University.
2 29 A prank goes horribly wrong. Gain an Enemy
2 29 Graduated.
3 29 Became a Citizen (Corporate).
3 33 Evert Godkim learn something Evert Godkim should not have – a corporate secret, a political scandal – which Evert Godkim can profit from illegally.
4 33 Continued as Citizen (Corporate).
4 37 Moved to a new world.
4 37 Promoted to Citizen (Corporate) rank 1.
5 37 Voluntarily left Corporate
5 37 Became a Entertainer (Journalist).
5 40 Criticised a questionable political leader on Evert Godkim's homeworld, causing his downfall. Gain an Enemy
5 40 An investigation, tour, project or expedition goes wrong, stranding Evert Godkim far from home.
5 41 Forced to muster out.
6 41 Failed to qualify for Courier (Scout).
6 41 Submitted to the draft.
6 41 Became a Merchant (Merchant Marine) with the new title Crewman.
6 43 Make an unexpected connection outside Evert Godkim's normal circles. Gain a Contact.
6 45 Forced to muster out.
7 45 Switched to Citizen (Worker).
7 49 Evert Godkim learn something Evert Godkim should not have – a corporate secret, a political scandal – which Evert Godkim can profit from illegally.
7 49 Promoted to Citizen (Worker) rank 1.
8 49 Continued as Citizen (Worker).
8 50 Evert Godkim's business expands, Evert Godkim's corporation grows, or the colony thrives.
8 53 Promoted to Citizen (Worker) rank 2 with the new title Technician.
9 53 Continued as Citizen (Worker).
9 54 Evert Godkim learn something Evert Godkim should not have – a corporate secret, a political scandal – which Evert Godkim can profit from illegally.
9 54 Gain a criminal contact.
10 57 Continued as Citizen (Worker).
10 60 Evert Godkim gain experience in a technical field as a computer operator or surveyor.
10 61 Forced to continue current assignment.
10 61 Promoted to Citizen (Worker) rank 3.
11 61 Continued as Citizen (Worker).
11 63 Nearly killed. Owe 7,500 for medical bills.
11 65 Promoted to Citizen (Worker) rank 4 with the new title Craftsman.
12 65 Aging Crisis. Owe 50,000 for medical bills.
12 65 Retired at age 65.
12 65 Continued as Citizen (Worker).
12 67 Evert Godkim's business expands, Evert Godkim's corporation grows, or the colony thrives.
12 69 Promoted to Citizen (Worker) rank 5.
13 69 Aging Crisis. Owe 50,000 for medical bills.
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